public ArenaWindow(Window w, Arena_Impl arenaImpl, Fighter_Impl pImpl) { this.pImpl = pImpl; this.arenaImpl = arenaImpl; this.w = w; //is triggered when coming from prefield window if (w is PreBattleFieldWindow) { backtrack = true; } InitializeComponent(); //ALREADY CREATED ARENA IN PREARENA //Creates the playground (currently of 6,6) CreateArena(); //Adds prefieldbattle team to list and adds them to their respective fields on the battleField InsertParticipantsToField(); ListOfParticipants.SelectedIndex = 0; Fighter_DTO firstFighter = pImpl.GetParticipant(ListOfParticipants.SelectedValue.ToString()); //is allowed due to not otherwize being able to access it. if (firstFighter.TeamColorGS.Equals("blue")) //only triggered if the first fighter is Horde { xCoord.IsHitTestVisible = false; yCoord.IsHitTestVisible = false; PlayingDisplayBox.Text = hordeTxt; CheckNextParticipant(); } }
public PreBattleFieldWindow(MainWindow mw, Fighter_Impl pImpl, Arena_Impl arenaImpl, Team_Impl tImpl) { this.ArenaImpl = arenaImpl; this.pImpl = pImpl; this.mw = mw; this.tImpl = tImpl; Closed += new EventHandler(App_exit); //subscribing to closed event exitApp = true; //used for closing app InitializeComponent(); CreatePreArena(); ShowTeamList(); }
public MainWindow() { //Data layer creation Team_DAO team_DB = new Team_DAO(); Arena_DAO A_DAO = new Arena_DAO(); Participant_DAO pDAO = new Participant_DAO(); //Implementation layer creation arena_Impl = new Arena_Impl(A_DAO); fighter_Impl = new Fighter_Impl(pDAO, team_DB, arena_Impl); team_Impl = new Team_Impl(team_DB); //this is to prevent the gui from reaching down into the DAOS, so we hand the DAOS to the implementation and then the implementation to the GUI InitializeComponent(); this.WindowStartupLocation = WindowStartupLocation.CenterScreen; String[] colors = { "PINK", "TEAL", "RED", "GREEN", "ORANGE", "YELLOW" }; #region create two teams Fighter_DTO pDTO = new Fighter_DTO(); //Only used within this method //Creates an enemy team of 6 team_Impl.AddEnemyTeam("Horde", "1"); for (int i = 0; i < 6; i++) { pDTO = new Fighter_DTO(100, 4, 4, 2, "HordeGrunt-" + colors[i], "Horde", "a", "b", "c", "d", "e", "f"); fighter_Impl.AddParticipantToList(pDTO); } //creates ally team and enemy team team_Impl.AddAllyTeam("Alliance", "1"); for (int i = 0; i < 6; i++) { pDTO = new Fighter_DTO(100, 4, 4, 2, "AllianceWarrior - " + colors[i], "Alliance", "a", "b", "c", "d", "e", "f"); fighter_Impl.AddParticipantToList(pDTO); } #endregion //add participantSkins to game #region skins //Adds possible player images. Storage.AllianceSkins.Add("AlliancePinkPlayer.png"); Storage.AllianceSkins.Add("AllianceTealPlayer.png"); Storage.AllianceSkins.Add("AllianceRedPlayer.png"); Storage.AllianceSkins.Add("AllianceGreenPlayer.png"); Storage.AllianceSkins.Add("AllianceOrangePlayer.png"); Storage.AllianceSkins.Add("AllianceYellowPlayer.png"); Storage.HordeSkins.Add("HordePinkPlayer.png"); Storage.HordeSkins.Add("HordeTealPlayer.png"); Storage.HordeSkins.Add("HordeRedPlayer.png"); Storage.HordeSkins.Add("HordeGreenPlayer.png"); Storage.HordeSkins.Add("HordeOrangePlayer.png"); Storage.HordeSkins.Add("HordeYellowPlayer.png"); #endregion }