Esempio n. 1
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 //Arenas
 public void SetArenaTeamInfoField(byte slot, ArenaTeamInfoType type, uint value)
 {
     SetUInt32Value(PlayerFields.ArenaTeamInfo11 + (slot * (int)ArenaTeamInfoType.End) + (int)type, value);
 }
Esempio n. 2
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 public void SetArenaTeamInfoField(ArenaTeamSlot slot, ArenaTeamInfoType type, uint value)
 {
     SetUInt32((int)PlayerFields.ARENA_TEAM_INFO_1_1 + ((int)slot * (int)ArenaTeamInfoType.ARENA_TEAM_END) + (int)type, value);
 }
Esempio n. 3
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		public void SetArenaTeamInfoField(ArenaTeamSlot slot, ArenaTeamInfoType type, long value)
		{
			SetUInt32((int)PlayerFields.ARENA_TEAM_INFO_1_1 + ((int)slot * (int)ArenaTeamInfoType.ARENA_TEAM_END) + (int)type, (uint)value); // TODO: Work around lazy fix for stupid long -> uint problem
		}
Esempio n. 4
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 //Arenas
 public void SetArenaTeamInfoField(byte slot, ArenaTeamInfoType type, uint value)
 {
 }