Esempio n. 1
0
 public GameObject GetSceneObjectToAdd(AreaSceneObjectData areaSceneObjectData)
 {
     foreach (GameObject go in all)
     {
         if (go.name == areaSceneObjectData.name)
         {
             GameObject newGo = Instantiate(go) as GameObject;
             newGo.name = newGo.name.Substring(0, newGo.name.Length - 7);
             areaSceneObjectManager.AddComponentsToSceneObject(areaSceneObjectData, newGo);
             return(newGo);
         }
     }
     Debug.Log("No existe en AreaCreatorSceneObject el objeto " + areaSceneObjectData.name + ", agregarlo!");
     return(null);
 }
Esempio n. 2
0
    public void AddSceneObjects(AreaData areaData, float z_length)
    {
        //print (area.name + " AREA");
        bool nubesOn = false;

        foreach (AreaSceneObjectData go in areaData.data)
        {
            if (!canBeDisplayed(go))
            {
                continue;
            }
            SceneObject sceneObject = null;
            Vector3     pos         = go.pos;
            pos.z += z_length;
//			pos.x += areasX;
//			if (oposite) {
//				pos.z *= -1;
//			}
            //  if (!nubesOn)
            //  {
            //  nubesOn = true;
            //   addDecoration("Nubes_real", pos, new Vector3(0, Random.Range(0,2), 5));

            //  }

            switch (go.name)
            {
            case "LevelChanger":
            case "Dropper":
            case "Sapo":
            case "extralargeBlock1":
            case "flyer":
            case "largeBlock1":
            case "mediumBlock1":
            case "smallBlock1":
            case "extraSmallBlock1":
            case "Coin":
            case "bloodx1":
            //case "Yuyo":
            case "enemyFrontal":
            case "enemyShooter":
            case "enemyWater":
            case "enemySide":
            case "ExplotionEffectBoss":
            case "enemyBack":
            case "castle":
            case "BossPartMarker":
            case "SideMountain":
            case "bonusEntrance":
            case "Cascade":
            case "firewall":
            case "Baranda1":
            case "Ray":
            case "Special3":
            case "enemyNaveSimple":
            case "BichoVuela":
            case "palm":
            case "palmTall":
                if (go.name == "extralargeBlock1" || go.name == "largeBlock1")
                {
                    pos.y += (float)Random.Range(-10, 10) / 1000;
                }
                if (go.name == "smallBlock1" || go.name == "extraSmallBlock1")
                {
                    sceneObject = Pool.GetObjectForType(go.name + "_real", true);
                }
                else
                {
                    if (go.name == "palm")
                    {
                        string soName  = go.name;
                        int    randNum = Random.Range(0, 3);
                        if (randNum == 1)
                        {
                            soName = "palm2";
                        }
                        else if (randNum == 2)
                        {
                            soName = "palm3";
                        }
                        sceneObject = Pool.GetObjectForType(soName + "_real", false);
                    }
                    else
                    {
                        sceneObject = Pool.GetObjectForType(go.name + "_real", false);
                    }
                }

                if (sceneObject)
                {
                    sceneObject.isActive                   = false;
                    sceneObject.transform.position         = pos;
                    sceneObject.transform.localEulerAngles = go.rot;

                    if (go.name == "Coin" || go.name == "bloodx1")
                    {
                        //print (z_length + "       total coins   " +  areaData.totalCoins);
                        sceneObject.GetComponent <GrabbableItem> ().SetComboGrabbable(z_length, areaData.totalCoins);                        //area.totalCoins);
                    }
                    //else if (go.GetComponent<DecorationManager>())
//					{
//						addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, 3));
//						addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, 3));
//						addDecoration("Baranda1_real", pos, new Vector3(5.5f, 0, -3));
//						addDecoration("Baranda1_real", pos, new Vector3(-5.5f, 0, -3));
//					}
                }
                else
                {
                    Debug.LogError("___________NO EXISTIO EL OBJETO: " + go.name);
                    //Data.Instance.events.ForceFrameRate (0);
                }
                break;
            }



            SceneObject clone = null;


            if (go.name == "FloorSurface")
            {
                clone = FloorSurface;
            }
            if (go.name == "PisoPinche")
            {
                clone = PisoPinche;
            }
            else if (go.name == "Catapulta")
            {
                clone = Catapulta;
            }
            else if (go.name == "house1")
            {
                clone = house1;
            }
            else if (go.name == "house2")
            {
                clone = house2;
            }
            else if (go.name == "house3")
            {
                clone = house3;
            }
            else if (go.name == "house4")
            {
                clone = house4;
            }
            else if (go.name == "rampa")
            {
                clone = rampa;
            }
            else if (go.name == "rampaHuge")
            {
                clone = rampaHuge;
            }
            else if (go.name == "wallBig")
            {
                //  addDecorationWithRotation("Graffiti_Real", pos, go.transform.localEulerAngles);
                clone = wallBig;
            }
            else if (go.name == "wallMedium")
            {
                clone = wallMedium;
            }
            else if (go.name == "wallSmall")
            {
                clone = wallSmall;
            }
            else if (go.name == "wallSuperSmall")
            {
                clone = wallSuperSmall;
            }
            else if (go.name == "jumper")
            {
                clone = jumper;
            }
            else if (go.name == "Lava")
            {
                clone = Lava;
            }
            else if (go.name == "Star")
            {
                clone = Star;
            }
            else if (go.name == "Water")
            {
                clone = Water;
            }
            else if (go.name == "Boss1")
            {
                clone = Boss1;
            }
            else if (go.name == "Boss2")
            {
                clone = Boss2;
            }
            else if (go.name == "BossCalecitas1")
            {
                clone = BossCalecitas1;
            }
            else if (go.name == "BossCreator")
            {
                clone = BossCreator;
            }
            else if (go.name == "BossSpace1")
            {
                clone = BossSpace1;
            }
            else if (go.name == "BossPacmans")
            {
                clone = BossPacmans;
            }
            else if (go.name == "BossGalaga")
            {
                clone = BossGalaga;
            }
            else if (go.name == "Starting")
            {
                clone = Starting;
            }
            else if (go.name == "bomb1")
            {
                Data.Instance.events.OnBossDropBomb();
                clone = bomb1;
            }
            else if (go.name == "Laser")
            {
                clone = Laser;
                Data.Instance.events.OnBossDropBomb();
            }
            else if (go.name == "tunel1")
            {
                clone = tunel1;
            }
            else if (go.name == "tunel2")
            {
                clone = tunel2;
            }
            else if (go.name == "cilindro")
            {
                clone = cilindro;
            }
            else if (go.name == "cilindroBig")
            {
                clone = cilindroBig;
            }
            else if (go.name == "enemyGhost")
            {
                clone = enemyGhost;
            }
            else if (go.name == "streetFloor")
            {
                clone = streetFloor;
            }
            else if (go.name == "Container")
            {
                clone = Container;
            }
            else if (go.name == "Fish")
            {
                clone = Fish;
            }
            else if (go.name == "streetFloorSmall")
            {
                clone = streetFloorSmall;
            }
            else if (go.name == "levelSignal")
            {
                clone = levelSignal;
            }
            else if (go.name == "GrabbableItem")
            {
                clone = GrabbableItem;
            }
            else if (go.name == "borde1")
            {
                clone = borde1;
            }
            else if (go.name == "fences")
            {
                clone = fences;
            }
            else if (go.name == "Listener")
            {
                clone = Listener;
            }
            else if (go.name == "cruz")
            {
                clone = cruz;
            }
            else if (go.name == "CruzGrande")
            {
                clone = CruzGrande;
            }
            else if (go.name == "rueda1")
            {
                clone = rueda1;
            }
            else if (go.name == "helice1")
            {
                clone = helice1;
            }
            else if (go.name == "pisoRotatorio")
            {
                clone = pisoRotatorio;
            }
            else if (go.name == "sombrilla")
            {
                clone = sombrilla;
            }
            else if (go.name == "FloorSlider")
            {
                clone = FloorSlider;
            }

            if (clone)
            {
                sceneObject = Instantiate(clone, pos, Quaternion.identity) as SceneObject;
                sceneObject.transform.localEulerAngles = go.rot;
            }

            if (sceneObject != null)
            {
                areaSceneObjectManager.AddComponentsToSceneObject(go, sceneObject.gameObject);
                SceneObjectData soData = sceneObject.GetComponent <SceneObjectData> ();

                if (soData != null)
                {
                    if (soData.random_pos_x != 0)
                    {
                        pos.x += Random.Range(-soData.random_pos_x, soData.random_pos_x);
                    }
                }
                if (lastSceneObjectContainer != null && go.isChild)
                {
                    manager.AddSceneObject(sceneObject, pos, lastSceneObjectContainer);
                }
                else
                {
                    manager.AddSceneObject(sceneObject, pos);
                }
            }            // else
                         //	Debug.Log (go.name + "_______________ (No existe) " );


            if (go.name == "Container")
            {
                lastSceneObjectContainer = sceneObject.transform;
            }
        }
    }