public ToolsetSystemLoader(EntityWorld world, AreaRenderSystem areaRenderSystem, RenderSystem renderSystem, PainterSystem painterSystem) { _world = world; _areaRenderSystem = areaRenderSystem; _renderSystem = renderSystem; _painterSystem = painterSystem; }
public void SetUp() { _world = TestHelpers.CreateEntityWorld(); _areaRenderSystem = new AreaRenderSystem(null, null, null, null, null); _renderSystem = new RenderSystem(null); _painterSystem = new PainterSystem(null, null, null, null); _loader = new ToolsetSystemLoader( _world, _areaRenderSystem, _renderSystem, _painterSystem); _loader.LoadSystems(); }