/*private float GetDistance(){
     return Vector3.Distance(transform.position, CharacterManager.GetPC().transform.position);
 }*/
 /*private string ModifyTextByDistance(string text, float distance, Area area){
     if (distance > area.GetNoSpeechTextDistance()){
         return "...";
     } else {
         return text;
     }
 }*/
 private string GetStyleName(float distance, Area area)
 {
     if (distance < area.GetSmallSpeechTextDistance()){
         return "box";
     } else if (distance < area.GetNoSpeechTextDistance()){
         return "small_font";
     } else {
         return "three_dots";
     }
 }