// Start is called before the first frame update void Start() { playerBody.GetComponent <Rigidbody2D>(); controller = GameObject.FindGameObjectWithTag("Ardunity").GetComponent <ArdunityApp>(); controllerX = GameObject.FindGameObjectWithTag("PlayerX").GetComponent <AnalogInput>(); controllerButton = GameObject.FindGameObjectWithTag("PlayerButton").GetComponent <DigitalInput>(); canJump = true; }
// Update is called once per frame void Update() { if (!isLocalPlayer) { for (int i = 0; i < totalCamera.Count; i++) { totalCamera[i].GetComponentInChildren <Camera>().enabled = false; } camChoice = false; theCanvasManager.SetCanvasActive(false); return; } if (!initRM) { controller = GameObject.FindGameObjectWithTag("Ardunity").GetComponent <ArdunityApp>(); controllerX = GameObject.FindGameObjectWithTag("CamX").GetComponent <AnalogInput>(); controllerY = GameObject.FindGameObjectWithTag("CamY").GetComponent <AnalogInput>(); controllerZ = GameObject.FindGameObjectWithTag("Zoom").GetComponent <AnalogInput>(); trapButton = GameObject.FindGameObjectWithTag("TrapButton").GetComponent <DigitalInput>(); leftButton = GameObject.FindGameObjectWithTag("LeftArrow").GetComponent <DigitalInput>(); rightButton = GameObject.FindGameObjectWithTag("RightArrow").GetComponent <DigitalInput>(); //camRoomName = "Room1"; //trapSelect = 1; LoadProperties(); } GameObject.FindGameObjectsWithTag("RunnerOne")[1].GetComponentInChildren <SkinnedMeshRenderer>().material = run2mat; //theCanvasManager.PrintCode(theRoomManager.ObjectiveLength()); //theCanvasManager.PrintCode(theRoomManager.ObjectiveLength()); //for deactivating traps :) switch (GameObject.Find(networkTrapStr).GetComponent <TrapForNetwork>().trapToGoAway) { case 1: R1currentObjective = GameObject.Find(O1).GetComponentInChildren <Objective>(); break; case 2: R1currentObjective = GameObject.Find(O2).GetComponentInChildren <Objective>(); break; case 3: R1currentObjective = GameObject.Find(O3).GetComponentInChildren <Objective>(); break; case 4: R1currentObjective = GameObject.Find(O4).GetComponentInChildren <Objective>(); break; case 5: R1currentObjective = GameObject.Find(O5).GetComponentInChildren <Objective>(); break; case 6: R1currentObjective = GameObject.Find(O6).GetComponentInChildren <Objective>(); break; case 7: R1currentObjective = GameObject.Find(O7).GetComponentInChildren <Objective>(); break; default: //swing and a miss break; } switch (GameObject.Find(networkTrapStr).GetComponent <TrapForNetwork>().otherTrapToGoAway) { case 1: R2currentObjective = GameObject.Find(O1).GetComponentInChildren <Objective>(); break; case 2: R2currentObjective = GameObject.Find(O2).GetComponentInChildren <Objective>(); break; case 3: R2currentObjective = GameObject.Find(O3).GetComponentInChildren <Objective>(); break; case 4: R2currentObjective = GameObject.Find(O4).GetComponentInChildren <Objective>(); break; case 5: R2currentObjective = GameObject.Find(O5).GetComponentInChildren <Objective>(); break; case 6: R2currentObjective = GameObject.Find(O6).GetComponentInChildren <Objective>(); break; case 7: R2currentObjective = GameObject.Find(O7).GetComponentInChildren <Objective>(); break; default: //swing and a miss break; } if (controller.connected) { if (controllerX.Value < .49f || controllerX.Value > .51f) { cameraLook.x = (controllerX.Value - .5f) * 2f; } else { cameraLook.x = 0; } if (controllerY.Value < .48f || controllerY.Value > .52f) { cameraLook.y = (controllerY.Value - .5f) * 2f; } else { cameraLook.y = 0; } if (controllerZ.Value < .48f || controllerZ.Value > .52f) { zAxis = (controllerZ.Value - .5f) * 2f; } else { zAxis = 0; } if (trapButton.Value == true) { trapPress = true; } if (leftButton.Value == true) { leftPress = true; } if (rightButton.Value == true) { rightPress = true; } } else { if (XBoxInput.getConnected()) { cameraLook.x = XBoxInput.getLeftStickXAxis(); cameraLook.y = XBoxInput.getLeftStickYAxis() * -1; zAxis = XBoxInput.getRightStickYAxis() * -1f; if (XBoxInput.getButtonA()) { trapPress = true; } if (XBoxInput.getButtonLB()) { leftPress = true; } if (XBoxInput.getButtonRB()) { rightPress = true; } } else { cameraLook.x += Input.GetAxis(mouseX); cameraLook.y += Input.GetAxis(mouseY); } } //clamp the camera's y rotation to prevent weird camera angles cameraLook.y = Mathf.Clamp(cameraLook.y, CAM_Y_MIN, CAM_Y_MAX); //cameraLook.x = Mathf.Clamp(cameraLook.x, CAM_X_MIN, CAM_X_MAX); //Debug.Log(totalCamera.Count); //array will be way more useful for this stuff later on //https://answers.unity.com/questions/615771/how-to-check-if-click-mouse-on-object.html //to activate trap if (Input.GetMouseButtonDown(0) || (trapPress && !trapButton.Value)) { trapPress = false; clickRay = totalCamera[currentCamera].GetComponentInChildren <Camera>().ViewportPointToRay(viewportCenter); //print(clickRay + " other ver " + totalCamera[currentCamera].GetComponentInChildren<Camera>().ViewportPointToRay(viewportCenter)); if (Physics.Raycast(clickRay, out clickHit)) { if (clickHit.transform.CompareTag(treasureStr)) { //atm, the overseer can only have 5 active traps at a time //CmdObjectiveTrap(clickHit.collider.gameObject.name); clickHit.collider.gameObject.GetComponent <Treasure>().TreasureOnClick(theRoomManager.theImages, gameObject.GetComponent <OverSeerControl>(), theRoomManager);//, this.gameObject.GetComponent<OverSeerControl>()); } else if (clickHit.transform.CompareTag(securityStr)) { //Debug.Log(camRoomName); //Debug.Log(trapSelect); clickHit.collider.gameObject.GetComponent <TrapDoor>().OnSecurityClick(gameObject); } } } for (int i = 0; i < totalCamera.Count; i++) { findFOV(i); if (Input.GetKeyUp(KeyCode.LeftArrow) || (leftPress && leftButton.Value == false)) { if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { leftPress = false; cameraLook.x = 0; cameraLook.y = 0; //totalCamera[i].GetComponentInChildren<Camera>().enabled = false; totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles = new Vector3(cameraLook.y, ogRotation[i].y + cameraLook.x, 0); if (totalCamera[i] == totalCamera[0]) { trapSelect = 15; totalCamera[totalCamera.Count - 1].GetComponentInChildren <Camera>().enabled = true; totalCamera[i].GetComponentInChildren <Camera>().enabled = false; currentCamera = 14; theCanvasManager.SwitchCameras(currentCamera, totalCamera[currentCamera].GetComponentInChildren <Camera>()); break; } else { trapSelect--; totalCamera[i - 1].GetComponentInChildren <Camera>().enabled = true; currentCamera = i - 1; totalCamera[i].GetComponentInChildren <Camera>().enabled = false; theCanvasManager.SwitchCameras(currentCamera, totalCamera[currentCamera].GetComponentInChildren <Camera>()); break; } //totalCamera[i].GetComponentInChildren<Camera>().enabled = false; } theCanvasManager.UpdateCanvasCamera(totalCamera[i].GetComponentInChildren <Camera>()); } if (Input.GetKeyUp(KeyCode.RightArrow) || (rightPress && rightButton.Value == false)) { if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { rightPress = false; cameraLook.x = 0; cameraLook.y = 0; totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles = new Vector3(cameraLook.y, ogRotation[i].y + cameraLook.x, 0); if (totalCamera[i] == totalCamera[totalCamera.Count - 1]) { trapSelect = 1; totalCamera[0].GetComponentInChildren <Camera>().enabled = true; totalCamera[i].GetComponentInChildren <Camera>().enabled = false; currentCamera = 0; theCanvasManager.SwitchCameras(currentCamera, totalCamera[currentCamera].GetComponentInChildren <Camera>()); break; } else { trapSelect++; totalCamera[i + 1].GetComponentInChildren <Camera>().enabled = true; totalCamera[i].GetComponentInChildren <Camera>().enabled = false; currentCamera = i + 1; theCanvasManager.SwitchCameras(currentCamera, totalCamera[currentCamera].GetComponentInChildren <Camera>()); break; } } theCanvasManager.UpdateCanvasCamera(totalCamera[i].GetComponentInChildren <Camera>()); } if (controller.connected || XBoxInput.getConnected()) { if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { float temp = totalCamera[i].GetComponentInChildren <Camera>().fieldOfView; if (temp >= 30 && temp <= 70) { temp -= zAxis * zoomSpeed * Time.deltaTime; } if (temp > 70) { temp = 70; } if (temp < 30) { temp = 30; } totalCamera[i].GetComponentInChildren <Camera>().fieldOfView = temp; } } else { if (Input.GetKey(KeyCode.UpArrow)) { if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { float temp = totalCamera[i].GetComponentInChildren <Camera>().fieldOfView; if (temp > 30) { temp -= zoomSpeed * Time.deltaTime; } totalCamera[i].GetComponentInChildren <Camera>().fieldOfView = temp; } } if (Input.GetKey(KeyCode.DownArrow)) { if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { float temp = totalCamera[i].GetComponentInChildren <Camera>().fieldOfView; if (temp < 70) { temp += zoomSpeed * Time.deltaTime; } totalCamera[i].GetComponentInChildren <Camera>().fieldOfView = temp; } } } if (totalCamera[i].GetComponentInChildren <Camera>().enabled) { if (controller.connected || XBoxInput.getConnected()) { totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles = new Vector3(Mathf.Clamp(totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles.x, 1, 85) + cameraLook.y, Mathf.Clamp(totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles.y, 0, 359) + cameraLook.x, 0); } else { totalCamera[i].GetComponentInChildren <Camera>().transform.eulerAngles = new Vector3(-cameraLook.y, ogRotation[i].y + cameraLook.x, 0); } Vector3 psoition = totalCamera[i].transform.position; SoundManager.setListenerPos(psoition.x, psoition.y, psoition.z); SoundManager.setListenerVel(0f, 0f, 0f); Vector3 cast = totalCamera[i].GetComponentInChildren <Camera>().ViewportPointToRay(viewportCenter).direction; SoundManager.setListenerForward(cast.x, cast.y, cast.z); } } //EVENT CONSOLE BULLSHIT // to send stuff on the canvas queue //theCanvasManager.T1.text ="r1="+GameObject.FindGameObjectsWithTag("RunnerOne").Length.ToString(); //theCanvasManager.T2.text ="r2=" + GameObject.FindGameObjectsWithTag("RunnerTwo").Length.ToString(); //print(eventConsole.repetitiveshit()); //theCanvasManager.T3.text = eventConsole.repetitiveshit(); if (run1 == null || run2 == null) { theCanvasManager.T3.text = "SOMETHINGS NULL BITCHHHHH"; theCanvasManager.T4.text = "r1=" + GameObject.FindGameObjectsWithTag("RunnerOne").Length.ToString(); theCanvasManager.T5.text = "r2=" + GameObject.FindGameObjectsWithTag("RunnerTwo").Length.ToString(); } else { //theCanvasManager.T4.text = "gets to this point"; //if (OverID == 1) //{ // theCanvasManager.T4.text = "run2 cur " + run2.currstate.ToString(); // theCanvasManager.T5.text = "run1 cur " + run1.currstate.ToString(); //} //else if (OverID == 2) //{ // theCanvasManager.T4.text = "run2 cur " + run2.currstate.ToString(); // theCanvasManager.T5.text = "run1 cur " + run1.currstate.ToString(); //} if (run1.currstate != 0 || run2.currstate != 0) { theCanvasManager.newConsoleMessage(eventConsole.repetitiveshit()); print("it gets to this point FUUUCk"); print(run1.currstate.ToString()); theCanvasManager.T5.text = "d " + eventConsole.repetitiveshit(); run1.currstate = 0; run2.currstate = 0; } } theCanvasManager.consoleMessages(); //theCanvasManager.T5.text = "gets to this point"; //Debug.Log(OverID); camRoomName = roomStr + trapSelect.ToString(); }