void Start() { ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); source = GetComponent <AudioSource>(); source.clip = mainSong; mainStart(); min1_on = 0.05f; max1_on = 0.2f; min1_off = 0.5f; max1_off = 4f; min2_on = 0.05f; max2_on = 0.2f; min2_off = 0.5f; max2_off = 5f; isOn1 = true; isOn2 = true; isStart = false; StartCoroutine(arrowColor()); StartCoroutine(textColor()); }
// Use this for initialization void Start() { ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); isStart = false; }
void Awake() { if (instance != null) { Destroy(this.gameObject); return; } instance = this; DontDestroyOnLoad(this); }
void Start() { VP[0] = V[0].GetComponent <VideoPlayer>(); VP[1] = V[1].GetComponent <VideoPlayer>(); VP[2] = V[2].GetComponent <VideoPlayer>(); VP[3] = V[3].GetComponent <VideoPlayer>(); VP[4] = V[4].GetComponent <VideoPlayer>(); VP[5] = V[5].GetComponent <VideoPlayer>(); ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); playMusic = GetComponent <PlayMusic>(); sceneLoader = GameObject.Find("SceneLoader").GetComponent <SceneLoader>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); fadeScreen = GameObject.Find("BlackScreen").GetComponent <FadeScreen>(); timer = 0f; GameMode = 1; ardBlue.status = 0; change_Video_Name(Num); change_bpmText(Num); change_difficulty(Num, GameMode); fadeScreen.fadeIn(); }
public int mode; // 곡 난이도. 1: 이지, 2: 하드 void Start() { Persent = 0f; Combo = 0; HighCombo = 0; Pf = 0; Gd = 0; Bd = 0; Ms = 0; Speed = 7f; lineFade = GameObject.Find("Check").GetComponent <LineFade>(); ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); songManager = GetComponent <SongManager>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); msNum = PlayingManagement.Num; mode = PlayingManagement.GameMode; songManager.SongPlay(msNum); perfect.color = new Color(1f, 1f, 1f, 0f); good.color = new Color(1f, 1f, 1f, 0f); bad.color = new Color(1f, 1f, 1f, 0f); miss.color = new Color(1f, 1f, 1f, 0f); switch (msNum) { case 0: // Going to School if (mode == 1) { GetComponent <Forest_For_Rest_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <Forest_For_Rest_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[0]; musicLength = 108; break; case 1: if (mode == 1) { GetComponent <HOWUSE_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <HOWUSE_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[1]; musicLength = 106; break; case 2: if (mode == 1) { GetComponent <Futuring_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <Futuring_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[2]; musicLength = 146; break; case 3: if (mode == 1) { GetComponent <Way_Back_Home_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <Way_Back_Home_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[3]; musicLength = 149; break; case 4: if (mode == 1) { GetComponent <Lets_Play_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <Lets_Play_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[4]; musicLength = 122; break; case 5: if (mode == 1) { GetComponent <BeLoved_Memory_E>().enabled = true; Debug.Log("Easy"); } else { GetComponent <BeLoved_Memory_H>().enabled = true; Debug.Log("Hard"); } background.sprite = backgroundImages[5]; musicLength = 122; break; } StartCoroutine(GoResult(musicLength)); }
void Start() { ardBlue = GameObject.Find("ArdBlue").GetComponent <ArdBlue_Unity>(); sceneLoader = GameObject.Find("SceneLoader").GetComponent <SceneLoader>(); }