public void AddModel()
        {
            var        modelProperties = GetGameProperties();
            ArcadeType arcadeType      = ArcadeManager.activeMenuType == ArcadeType.None ? ArcadeManager.activeArcadeType : ArcadeManager.activeMenuType;
            var        myObj           = ArcadeManager.loadSaveArcadeConfiguration.AddModelToArcade(ModelType.Game, modelProperties, arcadeType, true);

            myObj.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2f;
            myObj.transform.LookAt(Camera.main.transform.parent.transform);
            myObj.transform.rotation   = Quaternion.Euler(0, myObj.transform.eulerAngles.y, myObj.transform.eulerAngles.z);
            myObj.transform.localScale = new Vector3(1, 1, 1);
        }
        public void ReplaceModel(GameObject obj)
        {
            var tranformPosition = obj.transform.parent.transform.position;
            var tranformRotation = obj.transform.parent.transform.rotation;
            var tranformScale    = obj.transform.parent.transform.localScale;

            Destroy(obj.transform.parent.gameObject);
            var        modelProperties = GetGameProperties();
            ArcadeType arcadeType      = ArcadeManager.activeMenuType == ArcadeType.None ? ArcadeManager.activeArcadeType : ArcadeManager.activeMenuType;
            var        myObj           = ArcadeManager.loadSaveArcadeConfiguration.AddModelToArcade(ModelType.Game, modelProperties, arcadeType, true);

            myObj.transform.position   = tranformPosition;
            myObj.transform.position   = myObj.transform.position + new Vector3(0, 0.5f, 0);
            myObj.transform.rotation   = tranformRotation;
            myObj.transform.localScale = tranformScale;
        }
Esempio n. 3
0
        public static void Setup(ArcadeType arcadeType)
        {
            string            type            = arcadeType == ArcadeType.FpsArcade || arcadeType == ArcadeType.CylArcade || arcadeType == ArcadeType.None ? "Arcade/" : "Menu/";
            List <ModelSetup> tempModelSetups = new List <ModelSetup>();


            GameObject obj = GameObject.Find(type + "ArcadeModels");

            if (obj != null)
            {
                AddFromParent(obj);
            }
            obj = GameObject.Find(type + "GameModels");
            if (obj != null)
            {
                AddFromParent(obj);
            }
            obj = GameObject.Find(type + "PropModels");
            if (obj != null)
            {
                AddFromParent(obj);
            }

            foreach (ModelSetup modelSetup in tempModelSetups)
            {
                Add(modelSetup, arcadeType);
            }
            modelSetups.AddRange(tempModelSetups);
            modelSetups.RemoveAll(x => x == null);

            void AddFromParent(GameObject objParent)
            {
                var transform = objParent.transform;

                for (int i = transform.childCount - 1; i >= 0; --i)
                {
                    ModelSetup modelSetup = objParent.transform.GetChild(i).gameObject.GetComponent <ModelSetup>();
                    if (modelSetup != null)
                    {
                        tempModelSetups.Add(modelSetup);
                    }
                }
            }
        }
        public GameObject AddModelToArcade(ModelType modelType, ModelProperties modelProperties, ArcadeType arcadeType, bool addTrigger)
        {
            AssetBundle tAsset;
            GameObject  tObj;

            tAsset = GetExternalModel(modelProperties.model);
            if (tAsset != null)
            {
                return(addExternalModel(tAsset));
            }
            tObj = GetInternalModel(modelProperties.model);
            if (tObj != null)
            {
                return(AddInternalModel(tObj));
            }
            tAsset = GetExternalModel(modelProperties.id);
            if (tAsset != null)
            {
                return(addExternalModel(tAsset));
            }
            tObj = GetInternalModel(modelProperties.id);
            if (tObj != null)
            {
                return(AddInternalModel(tObj));
            }
            tAsset = GetExternalModel(modelProperties.idParent);
            if (tAsset != null)
            {
                return(addExternalModel(tAsset));
            }
            tObj = GetInternalModel(modelProperties.idParent);
            if (tObj != null)
            {
                return(AddInternalModel(tObj));
            }

            // Now check for defaultmodels
            // First defaultmodel filters in the emulator
            List <EmulatorConfiguration> emulatorConfiguration = ArcadeManager.emulatorsConfigurationList.Where(x => x.emulator.id == modelProperties.emulator).ToList();

            if (emulatorConfiguration.Count > 1)
            {
                List <DefaultModelFilter> defaultModelFilters = emulatorConfiguration[0].emulator.defaultModelFilters;
                foreach (DefaultModelFilter defaultModel in defaultModelFilters)
                {
                    bool success = true;
                    foreach (ModelFilter filter in defaultModel.modelFilters)
                    {
                        success &= FilterModel(filter, modelProperties);
                    }
                    if (success)
                    {
                        tAsset = GetExternalModel(defaultModel.model);
                        if (tAsset != null)
                        {
                            return(addExternalModel(tAsset));
                        }
                        tObj = GetInternalModel(defaultModel.model);
                        if (tObj != null)
                        {
                            return(AddInternalModel(tObj));
                        }
                    }
                }
            }

            // Generic defaultmodel filters
            if (arcadeManager.generalConfiguration != null)
            {
                List <DefaultModelFilter> defaultModelFilters = arcadeManager.generalConfiguration.defaultModelFilters;
                foreach (DefaultModelFilter defaultModel in defaultModelFilters)
                {
                    bool success = true;
                    foreach (ModelFilter filter in defaultModel.modelFilters)
                    {
                        success &= FilterModel(filter, modelProperties);
                    }
                    if (success)
                    {
                        tAsset = GetExternalModel(defaultModel.model);
                        if (tAsset != null)
                        {
                            return(addExternalModel(tAsset));
                        }
                        tObj = GetInternalModel(defaultModel.model);
                        if (tObj != null)
                        {
                            return(AddInternalModel(tObj));
                        }
                    }
                }
            }

            // defaultmodel
            string[]      defaultModels = { "default70hor", "default70vert", "default80hor", "default80vert", "default90hor", "default90vert" };
            System.Random rnd           = new System.Random();
            tObj = GetInternalModel(defaultModels[rnd.Next(defaultModels.Length)]);
            if (tObj != null)
            {
                return(AddInternalModel(tObj));
            }

            return(null);

            AssetBundle GetExternalModel(string modelName)
            {
                List <AssetBundle> prefab = ArcadeManager.modelAssets.Where(x => x.name == modelName).ToList();

                if (prefab.Count < 1)
                {
                    var file = FileManager.FileExists(ArcadeManager.applicationPath + "/3darcade~/Configuration/Assets/" + ArcadeManager.currentOS.ToString() + "/" + modelType.ToString() + "s/", modelName + ".unity3d");
                    if (file != null)
                    {
                        var asset = AssetBundle.LoadFromFile(file);
                        if (asset != null && asset.name != null && asset.name != "")
                        {
                            ArcadeManager.modelAssets.Add(asset);
                            prefab.Add(asset);
                            return(asset);
                        }
                    }
                }
                return(prefab.Count == 1 ? prefab[0] : null);
            }

            GameObject addExternalModel(AssetBundle asset)
            {
                GameObject me    = asset.LoadAsset(asset.name) as GameObject;
                GameObject child = UnityEngine.Object.Instantiate(me);

                return(AddModel(child, modelProperties));
            }

            GameObject GetInternalModel(string modelName)
            {
                GameObject obj = (UnityEngine.GameObject)Resources.Load(modelType.ToString() + "s/" + modelName, typeof(GameObject));

                // TODO: NBNB remove this hack to be able to use gamelist models as prop models
                if (obj == null)
                {
                    obj = (UnityEngine.GameObject)Resources.Load(ModelType.Game.ToString() + "s/" + modelName, typeof(GameObject));
                }
                return(obj == null ? null : obj);
            }

            GameObject AddInternalModel(GameObject obj)
            {
                GameObject child = UnityEngine.Object.Instantiate(obj);

                return(AddModel(child, modelProperties));
            }

            GameObject AddModel(GameObject obj, ModelProperties model)
            {
                GameObject dummyNode;

                if (Application.isPlaying)
                {
                    dummyNode = new GameObject("dummy");
                    obj.transform.SetParent(dummyNode.transform);
                }
                else
                {
                    dummyNode = obj;
                }

                var modelSetup = dummyNode.GetComponent <ModelSetup>();

                if (modelSetup == null)
                {
                    dummyNode.AddComponent <ModelSetup>();
                    modelSetup = dummyNode.GetComponent <ModelSetup>();
                }
                //Rigidbody rigidbody = obj.GetComponent<Rigidbody>();
                //if (rigidbody != null)
                //{
                //    rigidbody.isKinematic = true;
                //}
                dummyNode.transform.position   = model.position; // model is redundant you aleady have access to modelProperties
                dummyNode.transform.rotation   = model.rotation;
                dummyNode.transform.localScale = model.scale;
                if (modelType == ModelType.Arcade)
                {
                    dummyNode.tag = "arcademodel";
                }
                if (modelType == ModelType.Game)
                {
                    dummyNode.tag = "gamemodel";
                }
                if (modelType == ModelType.Prop)
                {
                    dummyNode.tag = "propmodel";
                }
                bool   isArcadeLayer = arcadeType == ArcadeType.FpsArcade || arcadeType == ArcadeType.CylArcade || arcadeType == ArcadeType.None ? true : false;
                string layer         = (isArcadeLayer ? "Arcade/" : "Menu/") + modelType.ToString() + "Models";

                dummyNode.layer = LayerMask.NameToLayer(layer);
                dummyNode.RunOnChildrenRecursive(tChild => tChild.layer = LayerMask.NameToLayer(layer));

                GameObject node = null;

                if (isArcadeLayer)
                {
                    node = GameObject.Find("Arcade/" + modelType.ToString() + "Models");
                }
                else
                {
                    node = GameObject.Find("Menu/" + modelType.ToString() + "Models");
                }

                if (node != null)
                {
                    dummyNode.transform.SetParent(node.transform);
                }
                else
                {
                    Debug.Log("Error: Could not find the models parent node...");
                }

                // Zoning
                if (arcadeType == ArcadeType.FpsArcade || arcadeType == ArcadeType.FpsMenu)
                {
                    if (!ArcadeManager.visibleZones[arcadeType].ContainsKey(modelProperties.zone))
                    {
                        ArcadeManager.visibleZones[arcadeType][modelProperties.zone] = new List <GameObject>();
                    }

                    if (modelProperties.zone != 0)
                    {
                        ArcadeManager.visibleZones[arcadeType][modelProperties.zone].Add(dummyNode);
                    }
                    else
                    {
                        if (Physics.Raycast(dummyNode.transform.position, -dummyNode.transform.up, out RaycastHit vision, 100.0f))
                        {
                            GameObject objectHit = vision.transform.gameObject;
                            if (objectHit != null)
                            {
                                ModelSetup hitModelSetup = objectHit.transform.parent.gameObject.GetComponent <ModelSetup>();
                                if (hitModelSetup != null)
                                {
                                    //Debug.Log("zonemodel " + modelSetup.descriptiveName);
                                    ArcadeManager.visibleZones[arcadeType][hitModelSetup.zone].Add(dummyNode);
                                }
                            }
                        }
                    }
                }

                ArcadeConfiguration arcadeConfiguration = isArcadeLayer ? ArcadeManager.arcadeConfiguration : ArcadeManager.menuConfiguration;

                modelSetup.Setup(model, arcadeConfiguration.modelSharedProperties);
                if (addTrigger && modelSetup.triggers.Count > 0 && Application.isPlaying)
                {
                    TriggerManager.Add(modelSetup, arcadeType);
                }
                return(dummyNode);
            }
        }
        public bool LoadArcade(ArcadeConfiguration arcadeConfiguration)
        {
            if (arcadeManager == null)
            {
                Debug.Log("No ArcadeManager reference found, create one...");
                return(false);
            }
            if (arcadeConfiguration == null)
            {
                return(false);
            }
            if (arcadeConfiguration.arcadeType == ArcadeType.FpsArcade.ToString() || arcadeConfiguration.arcadeType == ArcadeType.CylArcade.ToString() || !Application.isPlaying)
            {
                arcadeManager.SetArcadeConfiguration(arcadeConfiguration);
            }
            else
            {
                ArcadeManager.menuConfiguration = arcadeConfiguration;
            }
            System.Enum.TryParse(arcadeConfiguration.arcadeType, true, out ArcadeType arcadeType);
            if (arcadeType == ArcadeType.FpsArcade || arcadeType == ArcadeType.FpsMenu)
            {
                ArcadeManager.allZones[arcadeType]     = new Dictionary <int, List <int> >();
                ArcadeManager.visibleZones[arcadeType] = new Dictionary <int, List <GameObject> >();
                foreach (Zone zone in arcadeConfiguration.zones)
                {
                    ArcadeManager.allZones[arcadeType][zone.zone] = zone.visibleZones;
                }
            }

            SetListOfModelProperties(ModelType.Arcade, arcadeConfiguration.arcadeModelList, "Arcades");
            if (arcadeConfiguration.arcadeType == ArcadeType.FpsArcade.ToString() || !Application.isPlaying)
            {
                SetListOfModelProperties(ModelType.Game, arcadeConfiguration.gameModelList, "Games");
            }
            SetListOfModelProperties(ModelType.Prop, arcadeConfiguration.propModelList, "Props");

            if (!Application.isPlaying)
            {
                return(true);
            }                                            // TODO: Why true?

            if (arcadeConfiguration.arcadeType == ArcadeType.CylArcade.ToString())
            {
                ArcadeManager.activeArcadeType = ArcadeType.CylArcade;
                ArcadeManager.arcadeHistory.Add(arcadeConfiguration.id);
                CylController cylController = ArcadeManager.arcadeControls[ArcadeType.CylArcade].GetComponentInChildren <CylController>();
                cylController.SetupCylArcade(arcadeConfiguration);
            }
            if (arcadeConfiguration.arcadeType == ArcadeType.FpsArcade.ToString())
            {
                ArcadeManager.activeArcadeType = ArcadeType.FpsArcade;
                ArcadeManager.arcadeHistory.Add(arcadeConfiguration.id);
            }
            if (arcadeConfiguration.arcadeType == ArcadeType.CylMenu.ToString())
            {
                ArcadeManager.activeMenuType = ArcadeType.CylMenu;
                CylController cylController = ArcadeManager.arcadeControls[ArcadeType.CylMenu].GetComponentInChildren <CylController>();
                cylController.SetupCylArcade(arcadeConfiguration);
            }
            if (arcadeConfiguration.arcadeType == ArcadeType.FpsMenu.ToString())
            {
                ArcadeManager.activeMenuType = ArcadeType.FpsMenu;
            }
            TriggerManager.Setup(arcadeType);

            return(true);

            void SetListOfModelProperties(ModelType modelType, List <ModelProperties> list, string resourceFolder)
            {
                ArcadeType tempArcadeType = !Application.isPlaying ? ArcadeType.None : arcadeType;
                int        count          = list.Count;

                for (int i = 0; i < count; i++)
                {
                    ModelProperties modelProperties = list[i];
                    AddModelToArcade(modelType, modelProperties, tempArcadeType, false);
                }
            }
        }
Esempio n. 6
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        public static bool Add(ModelSetup modelSetup, ArcadeType arcadeType)
        {
            Dictionary <Event, List <TriggerWrapper> > triggerEvents = new Dictionary <Event, List <TriggerWrapper> >();
            ModelTriggerSetup modelTriggerSetup = null;
            GameObject        obj = modelSetup.gameObject.transform.GetChild(0).gameObject; // Get the model from its dummy parent

            if (obj == null)
            {
                return(false);
            }

            if (modelSetup.triggers.Count > 0)
            {
                modelTriggerSetup = obj.GetComponent <ModelTriggerSetup>();

                if (modelTriggerSetup == null)
                {
                    modelTriggerSetup = obj.AddComponent <ModelTriggerSetup>();
                }
                else
                {
                    // We already setup the triggers for this model!
                    return(true);
                }

                foreach (Trigger trigger in modelSetup.triggers)
                {
                    TriggerWrapper triggerWrapper = new TriggerWrapper();
                    triggerWrapper.triggerSourceGameObjects = new List <GameObject>();
                    triggerWrapper.triggerTargetGameObjects = new List <GameObject>();
                    triggerWrapper.trigger = trigger;
                    foreach (string source in trigger.triggerSource)
                    {
                        if (source.Trim().ToLower() == "self")
                        {
                            triggerWrapper.triggerSourceGameObjects.Add(obj);
                        }
                        else if (source.Trim().ToLower() == "camera")
                        {
                            triggerWrapper.triggerSourceGameObjects.Add(ArcadeManager.arcadeControls[arcadeType]);
                        }
                        else
                        {
                            List <ModelSetup> modelSetupsWithTriggerSources = modelSetups.Where(x => x.triggerIDs.Contains(source)).ToList();
                            if (modelSetupsWithTriggerSources.Count > 0)
                            {
                                foreach (ModelSetup modelSetupWithTriggerSource in modelSetupsWithTriggerSources)
                                {
                                    if (modelSetupWithTriggerSource == null)
                                    {
                                        continue;
                                    }
                                    triggerWrapper.triggerSourceGameObjects.Add(modelSetupWithTriggerSource.gameObject.transform.GetChild(0).gameObject);
                                }
                            }
                            else
                            {
                                triggerWrapper.triggerSourceGameObjects.Add(obj);
                            }
                        }
                    }
                    if (triggerWrapper.triggerSourceGameObjects.Count < 1)
                    {
                        triggerWrapper.triggerSourceGameObjects.Add(ArcadeManager.arcadeControls[arcadeType]);
                    }
                    foreach (string target in trigger.triggerTarget)
                    {
                        if (target.Trim().ToLower() == "self")
                        {
                            triggerWrapper.triggerTargetGameObjects.Add(obj);
                        }
                        else if (target.Trim().ToLower() == "camera")
                        {
                            triggerWrapper.triggerTargetGameObjects.Add(ArcadeManager.arcadeControls[arcadeType]);
                        }
                        else
                        {
                            List <ModelSetup> modelSetupsWithTriggerTargets = modelSetups.Where(x => x.triggerIDs.Contains(target)).ToList();
                            if (modelSetupsWithTriggerTargets.Count > 0)
                            {
                                foreach (ModelSetup modelSetupWithTriggerTarget in modelSetupsWithTriggerTargets)
                                {
                                    if (modelSetupWithTriggerTarget == null)
                                    {
                                        continue;
                                    }
                                    triggerWrapper.triggerTargetGameObjects.Add(modelSetupWithTriggerTarget.gameObject.transform.GetChild(0).gameObject);
                                }
                            }
                            else
                            {
                                triggerWrapper.triggerTargetGameObjects.Add(obj);
                            }
                        }
                    }
                    if (triggerWrapper.triggerTargetGameObjects.Count < 1)
                    {
                        triggerWrapper.triggerTargetGameObjects.Add(obj);
                    }
                    Event triggerEvent;
                    if (System.Enum.TryParse(trigger.triggerEvent, true, out triggerEvent))
                    {
                        if (!triggerEvents.ContainsKey(triggerEvent))
                        {
                            triggerEvents[triggerEvent] = new List <TriggerWrapper>();
                        }
                        if (!triggersActive.ContainsKey(triggerEvent))
                        {
                            triggersActive[triggerEvent] = new List <ModelTriggerSetup>();
                        }
                        triggerEvents[triggerEvent].Add(triggerWrapper);
                        if (modelTriggerSetup != null && !triggersActive[triggerEvent].Contains(modelTriggerSetup))
                        {
                            triggersActive[triggerEvent].Add(modelTriggerSetup);
                        }
                    }
                }
                modelTriggerSetup.Setup(triggerEvents);
            }
            return(true);
        }