Esempio n. 1
0
    void Start()
    {
                #if UNITY_EDITOR
        names  = new List <string>();
        values = new List <float>();

        System.Array keyValues = System.Enum.GetValues(typeof(ArcadeStats.StatKeys));
        for (int i = 0; i < keyValues.Length; i++)
        {
            ArcadeStats.StatKeys key = (ArcadeStats.StatKeys)keyValues.GetValue(i);
            names.Add(System.Enum.GetName(typeof(ArcadeStats.StatKeys), i));
            values.Add(ArcadeStats.GetStat(key));
        }
                #endif
    }
Esempio n. 2
0
 public override bool ConditionMet()
 {
     return(ArcadeStats.GetStat(stat) >= unlockRequirement);
 }