void OnBackGroundKeyEvent(ArcadeIO_Feng.Key k, bool downOrUp) { DebugLog("后台按键:" + k + (downOrUp ? " 按下" : " 松开")); }
//IEnumerator _Coro_DebugLog() //{ // int i = 0; // while (true) // { // DebugLog("TestLog" + (i++)); // yield return new WaitForSeconds(0.1F); // } //} void KeyEvent(int playerIdx, ArcadeIO_Feng.Key k, bool downOrUp) { DebugLog("按键:" + k + (downOrUp ? " 按下" : " 松开") + " 由玩家: " + playerIdx + " 触发."); }