void EnterTiredState() { currentState = CustomerStates.Tired; Debug.Log("Entering tired state."); // Get concessions service from Arcade TargetConcession = arcade.GetConcessions(Fatigue); if (customerAI && TargetConcession) { customerAI.SetDestination(TargetConcession.ServicePosition()); StartCoroutine("Tired_Update"); } }