Esempio n. 1
0
        private static AquaMotion.MKEY GenerateMKEY(int transformType)
        {
            AquaMotion.MKEY newMkey = new AquaMotion.MKEY();
            newMkey.keyType  = transformType;
            newMkey.dataType = AquaMotion.GetKeyDataType(transformType);
            newMkey.unkInt0  = 0;
            newMkey.keyCount = 1;
            switch (newMkey.dataType)
            {
            //0x1 0x2, and 0x3 are Vector4 arrays essentially. 0x1 is seemingly a Vector3 with alignment padding, but could potentially have things.
            case 0x1:
            case 0x2:
            case 0x3:
                newMkey.vector4Keys.Add(new Vector4(0, 0, 0, 0));
                break;

            case 0x5:
                newMkey.intKeys.Add(0);
                break;

            //0x4 is texture/uv related, 0x6 is Camera related - Array of floats. 0x4 seems to be used for every .aqv frame set interestingly
            case 0x4:
            case 0x6:
                newMkey.floatKeys.Add(0);
                break;

            default:
                throw new Exception($"Unexpected data type: {newMkey.dataType}");
            }

            return(newMkey);
        }
Esempio n. 2
0
        public AnimationEditor(AquaModelLibrary.AquaUtil.AnimSet aquaAnimSet)
        {
            InitializeComponent();
            animSet = aquaAnimSet;

            //Populate anims dropdown
            animIDCB.BeginUpdate();
            for (int i = 0; i < animSet.anims.Count; i++)
            {
                animIDCB.Items.Add(i);
            }
            animIDCB.EndUpdate();
            animIDCB.SelectedIndex = 0;
            currentMotion          = animSet.anims[animIDCB.SelectedIndex];
            if (animIDCB.Items.Count < 2)
            {
                animIDCB.Enabled = false;
            }

            InitializeAnimTreeView();
            textWindow = new TextBoxPopUp(0x20);
            textWindow.Hide();
        }
Esempio n. 3
0
        private void animIDCB_SelectedIndexChanged(object sender, EventArgs e)
        {
            currentMotion = animSet.anims[animIDCB.SelectedIndex];

            InitializeAnimTreeView();
        }