Esempio n. 1
0
        public async Task <ApplyTurnResponse> AutoPlayTurn(ApplyTurnRequest request)
        {
            var response = ServiceMessageFactory <ApplyTurnResponse> .CreateFrom(request);

            var autoPlayRequest = ServiceMessageFactory <PlayTurnRequest> .CreateFrom(request);

            autoPlayRequest.IsAutoPlay    = true;
            autoPlayRequest.Address       = request.Address;
            autoPlayRequest.GameSessionId = request.GameSessionId;
            autoPlayRequest.PlayerId      = request.PlayerId;
            var autoPlayResponse = await gamePlayEngine.PlayTurnAsync(autoPlayRequest);

            // ToDo: Add logging.
            return(response);
        }
Esempio n. 2
0
        public async Task <ApplyTurnResponse> ApplyTurnAsync(ApplyTurnRequest request)
        {
            var response = ServiceMessageFactory <ApplyTurnResponse> .CreateFrom(request);

            var playerRequest = ServiceMessageFactory <GetPlayerRequest> .CreateFrom(request);

            playerRequest.PlayerId = request.PlayerId;
            var playerResponse = await playerAccess.GetPlayerAsync(playerRequest);

            var playTurnRequest = ServiceMessageFactory <PlayTurnRequest> .CreateFrom(request);

            playTurnRequest.GameSessionId = request.GameSessionId;
            playTurnRequest.PlayerId      = request.PlayerId;
            playTurnRequest.Address       = request.Address;
            playTurnRequest.IsAutoPlay    = playerResponse.Player.IsMachine;

            var playTurnResponse = await gamePlayEngine.PlayTurnAsync(playTurnRequest);

            if (playTurnResponse.HasErrors)
            {
                logger.LogError($"{InstanceId}: {playTurnResponse.Errors}");
            }
            return(response);
        }