public NodeEditorPanel(IGUI _gui, EditorWindow _editorWindow, ConstellationScript _script, IUndoable _undoable, ClipBoard _editorClipBoard, float positionX, float positionY, NodeEditorLinks.LinkAdded linkAdded, NodeEditorLinks.LinkRemoved onLinkRemoved, NodeEditorNodes.NodeAdded nodeAdded, NodeEditorNodes.NodeRemoved nodeRemoved, NodeEditorNodes.HelpClicked onHelpClicked, ApplyInstanceChanges applyInstanceChanges, ConstellationScriptData[] _constellationScripts) { constellationScripts = _constellationScripts; constellationScript = _script; undoable = _undoable; GUI = _gui; EditorWindow = _editorWindow; editorScrollSize = new Vector2(500, 500); var backgroundTexture = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; Background = new NodeEditorBackground(GUI, backgroundTexture); var allNodes = NodesFactory.GetAllNodes(); nodes = new string[allNodes.Length]; editorScrollPos = new Vector2(positionX, positionY); for (var i = 0; i < allNodes.Length; i++) { nodes[i] = allNodes[i]; } OnLinkAdded += linkAdded; OnNodeAdded += nodeAdded; OnNodeRemoved += nodeRemoved; OnApplyInstanceChanges += applyInstanceChanges; OnHelpClicked += onHelpClicked; OnLinkRemoved += onLinkRemoved; nodeEditorSelection = new NodeEditorSelection(GUI, _editorClipBoard); RequestSetup(); }
public NodeEditorPanel(IGUI _gui, EditorWindow _editorWindow, ConstellationScript _script, IUndoable _undoable, ClipBoard _editorClipBoard, float positionX, float positionY, LinkAdded linkAdded, LinkRemoved onLinkRemoved, NodeAdded nodeAdded, NodeRemoved nodeRemoved, HelpClicked onHelpClicked, ApplyInstanceChanges applyInstanceChanges) { isTutorial = false; nodesFactory = new NodesFactory(); constellationScript = _script; undoable = _undoable; Nodes = new List <NodeView> (); GUI = _gui; EditorWindow = _editorWindow; editorScrollSize = new Vector2(500, 500); Background = AssetDatabase.LoadAssetAtPath(editorPath + "background.png", typeof(Texture2D)) as Texture2D; var allNodes = NodesFactory.GetAllNodes(); nodes = new string[allNodes.Length]; editorScrollPos = new Vector2(positionX, positionY); for (var i = 0; i < allNodes.Length; i++) { nodes[i] = allNodes[i]; } OnLinkAdded += linkAdded; OnNodeAdded += nodeAdded; OnNodeRemoved += nodeRemoved; OnApplyInstanceChanges += applyInstanceChanges; OnHelpClicked += onHelpClicked; OnLinkRemoved += onLinkRemoved; nodeEditorSelection = new NodeEditorSelection(GUI, _editorClipBoard); }