Esempio n. 1
0
        public void UpdateNodeText(string text)
        {
            if (currentNode != null)
            {
                object item = ((NodeInstance)currentNode.Tag).Instance.Item;

                if (item is IHasFullyQualifiedName)
                {
                    currentNode.Text = ((IHasFullyQualifiedName)item).FullyQualfiedName;
                }
                else
                {
                    currentNode.Text = text;
                }

                if (item is Symbol)
                {
                    string newSymbolName    = ((Symbol)item).Name;
                    string newStructureName = ((Symbol)item).Structure;

                    // Update the symbol list if it has changed.
                    if (symbolName != newSymbolName)
                    {
                        // TODO: Yuck.  Clean this up so the model is king, and drives any controller, and remove the inc/dec from the respective view!
                        ApplicationController.SymbolListController.
                        IfNotNull(ctrl => ctrl.ReplaceSymbol(symbolName, newSymbolName)).
                        Else(() =>
                        {
                            ApplicationModel.DecrementSymbolReference(symbolName);
                            ApplicationModel.IncrementSymbolReference(newSymbolName);
                        });
                        symbolName = newSymbolName;
                    }

                    if (structureName != newStructureName)
                    {
                        ApplicationController.StructureListController.
                        IfNotNull(ctrl => ctrl.ReplaceStructure(structureName, newStructureName)).
                        Else(() =>
                        {
                            ApplicationModel.DecrementStructureReference(structureName);
                            ApplicationModel.IncrementStructureReference(newStructureName);
                        });
                        structureName = newStructureName;
                    }

                    // If the symbol being selected already exists, copy over the current structure here as well.
                    // TODO: What happens if the referencing structure changes?  We need to update all the types with that reference.
                    // TODO: Verify that we're at a child node -- we can't have duplicate top level symbols.
                    if (ApplicationModel.SymbolRefCount[newSymbolName] > 1)
                    {
                        CopySymbolStructure(currentNode, newSymbolName);
                    }
                }
            }
        }
Esempio n. 2
0
        protected void RecurseCollection(NodeDef node, dynamic collection, TreeNode tnCurrent)
        {
            if (node.Nodes.Count > 0)
            {
                // Collection is a Dictionary<string, dynamic> where dynamic is a List<T>
                // obj is a KeyValuePair<string, dynamic>
                foreach (var kvp in collection.Collection)
                {
                    string collectionName  = kvp.Key;
                    var    collectionItems = kvp.Value;
                    // Doesn't matter what nodeDef we find, this is only to get the TypeName and number of child nodes on recursion.
                    // But it does allow us to separate the serialization order from the tree definition order.
                    List <NodeDef> matchingNodes = node.Nodes.FindAll(t => t.TypeName.Contains(collectionName));
                    NodeDef        nodeDef       = node.Nodes.Find(t => t.TypeName.Contains(collectionName));

                    foreach (var item in collectionItems)
                    {
                        // Do not create new instances for the items, as they have already been created!
                        IXtreeNode controller = (IXtreeNode)Activator.CreateInstance(Type.GetType(nodeDef.TypeName), new object[] { false });
                        controller.Item = item;
                        TreeNode tn = View.AddNode(controller, tnCurrent);

                        // If the item is a symbol, then we want to also show in the symbol and structure lists the associated symbol and structure!
                        if (item is Symbol)
                        {
                            // TODO: Yuck.  Clean this up so the model is king, and drives any controller, and remove the inc/dec from the respective view!
                            ApplicationController.SymbolListController.IfNotNull(ctrl => ctrl.AddSymbol(item.Name)).Else(() => ApplicationModel.IncrementSymbolReference(item.Name));
                            ApplicationController.StructureListController.IfNotNull(ctrl => ctrl.AddStructure(item.Structure)).Else(() => ApplicationModel.IncrementStructureReference(item.Structure));
                        }
                        else
                        {
                            if (!String.IsNullOrEmpty(item.Name))
                            {
                                tn.Text = item.Name;
                            }
                        }
                        // string name = ((IHasCollection)item).Name;
                        // tn.Text = (String.IsNullOrWhiteSpace(name) ? tn.Text : name);
                        RecurseCollection(nodeDef, item, tn);
                    }
                }
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Recursively copy the tree at src into dest.
        /// </summary>
        protected void CopyNodes(TreeNode dest, TreeNode src)
        {
            foreach (TreeNode childSrcNode in src.Nodes)
            {
                NodeInstance childInst       = (NodeInstance)childSrcNode.Tag;
                Symbol       childInstSymbol = (Symbol)childInst.Instance.Item;

                // Create a new controller.
                IXtreeNode controller = (IXtreeNode)Activator.CreateInstance(Type.GetType(childInst.NodeDef.TypeName), new object[] { false });
                // Create a new symbol.
                Symbol item = new Symbol()
                {
                    Name = childInstSymbol.Name, Structure = childInstSymbol.Structure
                };
                controller.Item = item;

                // Add the new symbol to the destination symbol collection.
                ((Symbol)((NodeInstance)dest.Tag).Instance.Item).Symbols.Add(item);

                TreeNode childDestNode = View.AddNode(controller, dest);

                // TODO: Yuck.  Clean this up so the model is king, and drives any controller, and remove the inc/dec from the respective view!
                ApplicationController.SymbolListController.IfNotNull(ctrl => ctrl.AddSymbol(item.Name)).Else(() => ApplicationModel.IncrementSymbolReference(item.Name));
                ApplicationController.StructureListController.IfNotNull(ctrl => ctrl.AddStructure(item.Structure)).Else(() => ApplicationModel.IncrementStructureReference(item.Structure));

                // Recurse.
                CopyNodes(childDestNode, childSrcNode);
            }
        }