Esempio n. 1
0
            public void startCOVER(String[] args)
            {
                openCOVER = null;
                openCOVER = new ManagedOpenCOVER.coOpenCOVERWindow();
                openCOVER.init(Handle, args);

                ApplicationLauncher.SignalApplicationLoadComplete();
            }
Esempio n. 2
0
        /// <summary>
        /// This is called when the app should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            if (!applicationLoadCompleteSignalled)
            {
                // Dismiss the loading screen now that we are starting to draw
                ApplicationLauncher.SignalApplicationLoadComplete();
                applicationLoadCompleteSignalled = true;
            }
            DoRotate(gameTime, screenTransform.Equals(inverted));

            DoDraw(gameTime);

            base.Draw(gameTime);
        }
Esempio n. 3
0
        /// <summary>
        /// This is called when the app should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            if (!applicationLoadCompleteSignalled)
            {
                // Dismiss the loading screen now that we are starting to draw
                ApplicationLauncher.SignalApplicationLoadComplete();
                applicationLoadCompleteSignalled = true;
            }

            //TODO: Rotate the UI based on the value of screenTransform here if desired

            graphics.GraphicsDevice.Clear(backgroundColor);

            //TODO: Add your drawing code here
            //TODO: Avoid any expensive logic if application is neither active nor previewed

            base.Draw(gameTime);
        }