public void startCOVER(String[] args) { openCOVER = null; openCOVER = new ManagedOpenCOVER.coOpenCOVERWindow(); openCOVER.init(Handle, args); ApplicationLauncher.SignalApplicationLoadComplete(); }
/// <summary> /// This is called when the app should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (!applicationLoadCompleteSignalled) { // Dismiss the loading screen now that we are starting to draw ApplicationLauncher.SignalApplicationLoadComplete(); applicationLoadCompleteSignalled = true; } DoRotate(gameTime, screenTransform.Equals(inverted)); DoDraw(gameTime); base.Draw(gameTime); }
/// <summary> /// This is called when the app should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (!applicationLoadCompleteSignalled) { // Dismiss the loading screen now that we are starting to draw ApplicationLauncher.SignalApplicationLoadComplete(); applicationLoadCompleteSignalled = true; } //TODO: Rotate the UI based on the value of screenTransform here if desired graphics.GraphicsDevice.Clear(backgroundColor); //TODO: Add your drawing code here //TODO: Avoid any expensive logic if application is neither active nor previewed base.Draw(gameTime); }