private void _fsm_TransitionCompleted(object sender, Appccelerate.StateMachine.Machine.Events.TransitionCompletedEventArgs <string, string> e) { // make a copy of the latest transition so we can debug. // TODO: Transition logger _debugLastTransition = e; }
private void MyStateMachine_TransitionCompleted(object sender, Appccelerate.StateMachine.Machine.Events.TransitionCompletedEventArgs <State, Triggers> e) { myCurrentState = customReporter.StateToString(e.NewStateId); }