public static Thing PickBestArmorFor(Pawn pawn) { if (pawn.outfits == null) { return(null); } if (pawn.Faction != Faction.OfPlayer) { return(null); } if (pawn.IsQuestLodger()) { return(null); } Outfit currentOutfit = pawn.outfits.CurrentOutfit; Thing thing = null; float num2 = 0f; List <Thing> list = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel); if (list.Count == 0) { return(null); } neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn)); wornApparelScores = new List <float>(); List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int i = 0; i < wornApparel.Count; i++) { wornApparelScores.Add(ApparelScoreRaw(pawn, wornApparel[i])); } for (int j = 0; j < list.Count; j++) { Apparel apparel = (Apparel)list[j]; // && apparel.IsInAnyStorage() if (!apparel.IsBurning() && currentOutfit.filter.Allows(apparel) && !apparel.IsForbidden(pawn) && (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender)) { float num3 = ApparelScoreGain_NewTmp(pawn, apparel, wornApparelScores); if (!(num3 < 0.05f) && !(num3 < num2) && (!CompBiocodable.IsBiocoded(apparel) || CompBiocodable.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger())) { thing = apparel; num2 = num3; } } } return(thing); }
public static void Postfix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 position = IntVec3.FromVector3(clickPos); // Add options for equipment. if (pawn.equipment != null) { List <Thing> things = position.GetThingList(pawn.Map); foreach (Thing thing in things) { if (thing.TryGetComp <CompEquippable>() != null) { ThingWithComps equipment = (ThingWithComps)thing; if (!SimpleSidearmUtility.IsActive && equipment.def.IsWeapon && !MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, equipment, 1) && !pawn.WorkTagIsDisabled(WorkTags.Violent) && pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly) && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) && !(pawn.IsQuestLodger() && (!equipment.def.IsWeapon || pawn.equipment.Primary != null)) && EquipmentUtility.CanEquip(equipment, pawn, out _)) { string text3 = UIText.AIEquip.Translate(thing.LabelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 += " " + UIText.EquipWarningBrawler.Translate(); } opts.Add(ContextMenuUtility.MakeDecoratedEquipOption(pawn, equipment, text3, () => AddToLoadoutDialog(equipment))); } } } } // Add options for apparel. if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(position); if (apparel != null) { if (pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly) && !apparel.IsBurning() && !MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, apparel, apparel.stackCount) && ApparelOptionUtility.CanWear(pawn, apparel)) { opts.Add( ContextMenuUtility.MakeDecoratedWearApparelOption( pawn, apparel, UIText.AIForceWear.Translate(apparel.LabelShort), true, () => AddToLoadoutDialog(apparel))); opts.Add( ContextMenuUtility.MakeDecoratedWearApparelOption( pawn, apparel, UIText.AIWear.Translate(apparel.LabelShort), false, () => AddToLoadoutDialog(apparel))); } } } void AddToLoadoutDialog(Thing thing1) { if (AwesomeInventoryMod.Settings.OpenLoadoutInContextMenu && pawn.UseLoadout(out Loadout.CompAwesomeInventoryLoadout comp)) { Find.WindowStack.Add( new Dialog_InstantMessage( UIText.AddToLoadout.Translate(comp.Loadout.label) + Environment.NewLine + $"({UIText.DisableWindowInModSetting.TranslateSimple()})" , _size , "Yes".TranslateSimple() , () => ContextMenuUtility.AddToLoadoutDialog(pawn, comp, thing1) , "No".TranslateSimple())); } } }
public static void Postfix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { if (!AwesomeInventoryServiceProvider.TryGetImplementation <IInventoryHelper>(out IInventoryHelper inventoryHelper)) { Log.Error(string.Format(ErrorMessage.NotImplemented, typeof(IInventoryHelper).Name)); return; } IntVec3 position = IntVec3.FromVector3(clickPos); // Add options for equipment. if (pawn.equipment != null) { List <Thing> things = position.GetThingList(pawn.Map); foreach (Thing thing in things) { if (thing.TryGetComp <CompEquippable>() != null) { ThingWithComps equipment = (ThingWithComps)thing; if (equipment.def.IsWeapon && !pawn.WorkTagIsDisabled(WorkTags.Violent) && pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly) && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) && !(pawn.IsQuestLodger() && (!equipment.def.IsWeapon || pawn.equipment.Primary != null)) && EquipmentUtility.CanEquip(equipment, pawn, out _)) { string text3 = UIText.AIEquip.Translate(thing.LabelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 += " " + UIText.EquipWarningBrawler.Translate(); } var option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( text3, () => { TaggedString equipWeaponConfirmationDialogText = ThingRequiringRoyalPermissionUtility.GetEquipWeaponConfirmationDialogText(equipment, pawn); CompBladelinkWeapon compBladelinkWeapon = equipment.TryGetComp <CompBladelinkWeapon>(); if (compBladelinkWeapon != null && compBladelinkWeapon.bondedPawn != pawn) { if (!equipWeaponConfirmationDialogText.NullOrEmpty()) { equipWeaponConfirmationDialogText += "\n\n"; } equipWeaponConfirmationDialogText += "BladelinkEquipWarning".Translate(); } if (!equipWeaponConfirmationDialogText.NullOrEmpty()) { equipWeaponConfirmationDialogText += "\n\n" + "RoyalWeaponEquipConfirmation".Translate(); Find.WindowStack.Add( new Dialog_MessageBox( equipWeaponConfirmationDialogText, "Yes".Translate(), () => { Equip(); }, "No".Translate())); } else { Equip(); } }, MenuOptionPriority.High), pawn, equipment); opts.Add(option); } void Equip() { equipment.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(AwesomeInventory_JobDefOf.AwesomeInventory_MapEquip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); } } } } // Add options for apparel. if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(position); if (apparel != null) { if (pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly) && !apparel.IsBurning() && !pawn.apparel.WouldReplaceLockedApparel(apparel) && ApparelUtility.HasPartsToWear(pawn, apparel.def)) { FloatMenuOption option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( UIText.AIForceWear.Translate(apparel.LabelShort), () => { DressJob dressJob = SimplePool <DressJob> .Get(); dressJob.def = AwesomeInventory_JobDefOf.AwesomeInventory_Dress; dressJob.targetA = apparel; dressJob.ForceWear = true; apparel.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(dressJob); }, MenuOptionPriority.High), pawn, apparel); opts.Add(option); option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( UIText.AIWear.Translate(apparel.LabelShort), () => { DressJob dressJob = SimplePool <DressJob> .Get(); dressJob.def = AwesomeInventory_JobDefOf.AwesomeInventory_Dress; dressJob.targetA = apparel; dressJob.ForceWear = false; apparel.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(dressJob); }, MenuOptionPriority.High), pawn, apparel); opts.Add(option); } } } List <Thing> items = position.GetThingList(pawn.Map); foreach (Thing item in items) { if (item.def.category == ThingCategory.Item) { int count = MassUtility.CountToPickUpUntilOverEncumbered(pawn, item); if (count == 0) { continue; } count = Math.Min(count, item.stackCount); string displayText = UIText.Pickup.Translate(item.LabelNoCount + " x" + count); var option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( displayText , () => { Job job = JobMaker.MakeJob(JobDefOf.TakeInventory, item); job.count = count; pawn.jobs.TryTakeOrderedJob(job); }) , pawn , item); opts.Add(option); } } }
public static void Postfix(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 position = IntVec3.FromVector3(clickPos); // Add options for equipment. if (pawn.equipment != null) { List <Thing> things = position.GetThingList(pawn.Map); foreach (Thing thing in things) { if (thing.TryGetComp <CompEquippable>() != null) { ThingWithComps equipment = (ThingWithComps)thing; if (equipment.def.IsWeapon && !pawn.WorkTagIsDisabled(WorkTags.Violent) && pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly) && pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation) && !(pawn.IsQuestLodger() && (!equipment.def.IsWeapon || pawn.equipment.Primary != null)) && EquipmentUtility.CanEquip(equipment, pawn, out _)) { string text3 = UIText.AIEquip.Translate(thing.LabelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 += " " + UIText.EquipWarningBrawler.Translate(); } var option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( text3, () => { TaggedString equipWeaponConfirmationDialogText = ThingRequiringRoyalPermissionUtility.GetEquipWeaponConfirmationDialogText(equipment, pawn); CompBladelinkWeapon compBladelinkWeapon = equipment.TryGetComp <CompBladelinkWeapon>(); if (compBladelinkWeapon != null && compBladelinkWeapon.bondedPawn != pawn) { if (!equipWeaponConfirmationDialogText.NullOrEmpty()) { equipWeaponConfirmationDialogText += "\n\n"; } equipWeaponConfirmationDialogText += "BladelinkEquipWarning".Translate(); } if (!equipWeaponConfirmationDialogText.NullOrEmpty()) { equipWeaponConfirmationDialogText += "\n\n" + "RoyalWeaponEquipConfirmation".Translate(); Find.WindowStack.Add( new Dialog_MessageBox( equipWeaponConfirmationDialogText, "Yes".Translate(), () => { Equip(); }, "No".Translate())); } else { Equip(); } }, MenuOptionPriority.High), pawn, equipment); opts.Add(option); } void Equip() { equipment.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(AwesomeInventory_JobDefOf.AwesomeInventory_MapEquip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); } } } } // Add options for apparel. if (pawn.apparel != null) { Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(position); if (apparel != null) { if (pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly) && !apparel.IsBurning() && ApparelOptionUtility.CanWear(pawn, apparel)) { FloatMenuOption option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( UIText.AIForceWear.Translate(apparel.LabelShort), () => { DressJob dressJob = SimplePool <DressJob> .Get(); dressJob.def = AwesomeInventory_JobDefOf.AwesomeInventory_Dress; dressJob.targetA = apparel; dressJob.ForceWear = true; apparel.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(dressJob); }, MenuOptionPriority.High), pawn, apparel); opts.Add(option); option = FloatMenuUtility.DecoratePrioritizedTask( new FloatMenuOption( UIText.AIWear.Translate(apparel.LabelShort), () => { DressJob dressJob = SimplePool <DressJob> .Get(); dressJob.def = AwesomeInventory_JobDefOf.AwesomeInventory_Dress; dressJob.targetA = apparel; dressJob.ForceWear = false; apparel.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(dressJob); }, MenuOptionPriority.High), pawn, apparel); opts.Add(option); } } } }
public static bool TryGiveJob(JobGiver_OptimizeApparel __instance, ref Job __result, Pawn pawn) { if (pawn.outfits == null) { Log.ErrorOnce(string.Concat(pawn, " tried to run JobGiver_OptimizeApparel without an OutfitTracker"), 5643897); __result = null; return(false); } if (pawn.Faction != Faction.OfPlayer) { Log.ErrorOnce(string.Concat("Non-colonist ", pawn, " tried to optimize apparel."), 764323); __result = null; return(false); } if (pawn.IsQuestLodger()) { __result = null; return(false); } if (!DebugViewSettings.debugApparelOptimize) { if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick) { __result = null; return(false); } } else { debugSb = new StringBuilder(); debugSb.AppendLine(string.Concat("Scanning for ", pawn, " at ", pawn.Position)); } Outfit currentOutfit = pawn.outfits.CurrentOutfit; List <Apparel> wornApparel = pawn.apparel.WornApparel; for (int num = wornApparel.Count - 1; num >= 0; num--) { if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]) && !pawn.apparel.IsLocked(wornApparel[num])) { Job job = JobMaker.MakeJob(JobDefOf.RemoveApparel, wornApparel[num]); job.haulDroppedApparel = true; __result = job; return(false); } } Thing thing = null; float num2 = 0f; List <Thing> list = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel); if (list.Count == 0) { SetNextOptimizeTick2(pawn); __result = null; return(false); } neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn)); //wornApparelScores.Clear(); List <float> wornApparelScores = new List <float>(); for (int i = 0; i < wornApparel.Count; i++) { wornApparelScores.Add(JobGiver_OptimizeApparel.ApparelScoreRaw(pawn, wornApparel[i])); } for (int j = 0; j < list.Count; j++) { Apparel apparel = (Apparel)list[j]; if (currentOutfit.filter.Allows(apparel) && apparel.IsInAnyStorage() && !apparel.IsForbidden(pawn) && !apparel.IsBurning() && (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender)) { float num3 = JobGiver_OptimizeApparel.ApparelScoreGain_NewTmp(pawn, apparel, wornApparelScores); if (DebugViewSettings.debugApparelOptimize) { debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2")); } if (!(num3 < 0.05f) && !(num3 < num2) && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger())) { thing = apparel; num2 = num3; } } } if (DebugViewSettings.debugApparelOptimize) { debugSb.AppendLine("BEST: " + thing); Log.Message(debugSb.ToString()); debugSb = null; } if (thing == null) { SetNextOptimizeTick2(pawn); __result = null; return(false); } __result = JobMaker.MakeJob(JobDefOf.Wear, thing); return(false); }