Esempio n. 1
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        public void Ctor()
        {
            // given
            AppTimer       timer1 = new AppTimer();
            IList <string> times1 = new List <string>();

            // when
            timer1.OnCount += (object sender, OnCountEventArgs e) => { times1.Add(e.Time); };
            timer1.Start();
            Thread.Sleep(6_000);
            timer1.Start();

            // then
            Assert.IsTrue(times1.Count == 5);
        }
Esempio n. 2
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File: About.cs Progetto: vego1mar/PI
 public About()
 {
     InitializeComponent();
     IsFormShown    = false;
     timer          = new AppTimer();
     timer.OnCount += new EventHandler <OnCountEventArgs>(OnTimerCount);
     LocalizeWindow();
     UpdateUiBySettings();
     timer.Start();
 }
 public static void StartRefreshDeviceListViewTimer()
 {
     if (_refreshDeviceListViewTimer?.IsActive ?? false)
     {
         return;
     }
     _refreshDeviceListViewTimer = new AppTimer((object sender, ElapsedEventArgs e) => {
         RefreshDeviceListView?.Invoke(sender, EventArgs.Empty);
     },
                                                2000);
     _refreshDeviceListViewTimer.Start();
 }
 private static void StartMinerStatsCheckTimer()
 {
     if (_minerStatsCheck?.IsActive ?? false)
     {
         return;
     }
     _minerStatsCheck = new AppTimer(async(object sender, ElapsedEventArgs e) =>
     {
         await MiningManager.MinerStatsCheck();
     },
                                     ConfigManager.GeneralConfig.MinerAPIQueryInterval * 1000);
     _minerStatsCheck.Start();
 }
 private static void StartPreventSleepTimer()
 {
     if (_preventSleepTimer?.IsActive ?? false)
     {
         return;
     }
     // sleep time setting is minimal 1 minute
     _preventSleepTimer = new AppTimer((s, e) => {
         PInvoke.PInvokeHelpers.PreventSleep();
     },
                                       20 * 1000);// leave this interval, it works
     _preventSleepTimer.Start();
 }
Esempio n. 6
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        void PostInitialize(params MuiAppService[] serviso)
        {
            foreach (var windex in WidgetsIndexed)
            {
                Widgets[windex].Initialize(this, null);
            }

            Services.AddRange(serviso);
            MuiAppService.RegisterAll(this);
            MouseWheel    += OnMouseWheel;
            AppTimer.Tick += AppTimer_Tick;
            AppTimer.Start();
        }
Esempio n. 7
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 private static void StartComputeDevicesCheckTimer()
 {
     if (_cudaDeviceCheckerTimer?.IsActive ?? false)
     {
         return;
     }
     _cudaDeviceCheckerTimer = new AppTimer(async(object sender, ElapsedEventArgs e) =>
     {
         if (!GlobalDeviceSettings.Instance.CheckForMissingGPUs)
         {
             return;
         }
         // this function checks if count of CUDA devices is same as it was on application start, reason for that is
         // because of some reason (especially when algo switching occure) CUDA devices are dissapiring from system
         // creating tons of problems e.g. miners stop mining, lower rig hashrate etc.
         var hasMissingGPUs = await DeviceDetection.CheckIfMissingGPUs();
         if (!hasMissingGPUs)
         {
             return;
         }
         if (GlobalDeviceSettings.Instance.RestartMachineOnLostGPU)
         {
             Logger.Info("ApplicationStateManager.Timers", $"Detected missing GPUs will execute 'OnGPUsLost.bat'");
             try
             {
                 var onGpusLost = new ProcessStartInfo
                 {
                     FileName    = Paths.RootPath("OnGPUsLost.bat"),
                     WindowStyle = ProcessWindowStyle.Minimized
                 };
                 using (var p = Process.Start(onGpusLost))
                 {
                     //p.WaitForExit(10 * 1000);
                 }
             }
             catch (Exception ex)
             {
                 Logger.Error("ApplicationStateManager.Timers", $"OnGPUsMismatch.bat error: {ex.Message}");
             }
         }
         else
         {
             Logger.Info("ApplicationStateManager.Timers", $"Detected missing GPUs");
             AvailableNotifications.CreateMissingGPUsInfo();
         }
     },
                                            5 * 60 * 1000); // check every 5 minutes
     _cudaDeviceCheckerTimer.Start();
 }
        public static void StartInternetCheckTimer()
        {
            if (ConfigManager.GeneralConfig.IdleWhenNoInternetAccess)
            {
                OnInternetCheck?.Invoke(null, Helpers.IsConnectedToInternet());
            }

            if (_internetCheckTimer?.IsActive ?? false)
            {
                return;
            }
            _internetCheckTimer = new AppTimer((object sender, ElapsedEventArgs e) =>
            {
                if (ConfigManager.GeneralConfig.IdleWhenNoInternetAccess)
                {
                    OnInternetCheck?.Invoke(null, Helpers.IsConnectedToInternet());
                }
            },
                                               1000 * 60);
            _internetCheckTimer.Start();
        }
 private static void StartComputeDevicesCheckTimer()
 {
     if (_cudaDeviceCheckerTimer?.IsActive ?? false)
     {
         return;
     }
     _cudaDeviceCheckerTimer = new AppTimer(async(object sender, ElapsedEventArgs e) => {
         if (!ConfigManager.GeneralConfig.RunScriptOnCUDA_GPU_Lost)
         {
             return;
         }
         // this function checks if count of CUDA devices is same as it was on application start, reason for that is
         // because of some reason (especially when algo switching occure) CUDA devices are dissapiring from system
         // creating tons of problems e.g. miners stop mining, lower rig hashrate etc.
         var nvidiaCount             = await DeviceDetection.CUDADevicesNumCheck();
         var isDevicesCountMistmatch = nvidiaCount != AvailableDevices.AvailNVGpus;
         if (isDevicesCountMistmatch)
         {
             try
             {
                 var onGpusLost = new ProcessStartInfo
                 {
                     FileName    = Paths.RootPath("OnGPUsLost.bat"),
                     WindowStyle = ProcessWindowStyle.Minimized
                 };
                 using (var p = Process.Start(onGpusLost))
                 {
                     //p.WaitForExit(10 * 1000);
                 }
             }
             catch (Exception ex)
             {
                 Logger.Error("ApplicationStateManager.Timers", $"OnGPUsMismatch.bat error: {ex.Message}");
             }
         }
     },
                                            60 * 1000);
     _cudaDeviceCheckerTimer.Start();
 }
Esempio n. 10
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        public override void Enter()
        {
            this.resourceAssets.LoadResources(Constants.FONT_NAMES, Constants.TEXTURES_NAMES, Constants.SOUND_NAMES);
            cAnimationAssets.LoadAnimations(this.resourceAssets);

            BulletBreed.Init(this.resourceAssets);
            PickupEffects.InitPickupEffects(this.resourceAssets);

            camera      = new Camera(new View(new Vector2f(appControllerRef.WindowSize.X / 2.0f, appControllerRef.WindowSize.Y / 2.0f), appControllerRef.WindowSize));
            camera.Zoom = 0.6f; //  0.6f;

            appControllerRef.MainWindow.SetView(camera.View);

            /*
             * Vector2f viewSize = new Vector2f(appController.MainWindow.Size.X, appController.MainWindow.Size.Y);
             *
             * m_View.Size = new Vector2f(viewSize.X, viewSize.Y);
             * m_View.Center = new Vector2f(viewSize.X / 2.0f, viewSize.Y / 2.0f);
             * m_View.Viewport = new FloatRect(0.0f, 0.0f, 1.0f, 1.0f);
             * m_View.Zoom(0.6f); //0.6f
             *
             * viewRect = new AABB();
             * viewRect.SetDims(m_View.Size);
             */

            worldEnvironment = new cEnvironment();

            // Constants.LIGHTMAP_COLOR
            lightMap  = new cLightSystem(Constants.LIGHTMAP_COLOR, this.resourceAssets); //((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y, Constants.LIGHTMAP_COLOR);
            gameWorld = new cWorld(this, appControllerRef.MainWindow.Size);

            gameWorld.InitLevel();

            //lightMap.Create((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y);
            lightMap.Create(appControllerRef.MainWindow.Size.X, appControllerRef.MainWindow.Size.Y);

            lightMap.loadLightsFromTmxMap(gameWorld.CurrentLevel.GetTmxMap());

            this.staticTexture = new RenderTexture((uint)gameWorld.WorldBounds.dims.X, (uint)gameWorld.WorldBounds.dims.Y);
            this.staticTexture.SetActive(true);
            this.staticTexture.Clear(new Color(0, 0, 0, 0));
            //this.staticTexture.SetView(m_View);


            Vector2f playerStart = new Vector2f(gameWorld.LevelStartRegion.center.X, gameWorld.LevelStartRegion.rightBottom.Y);

            playerStart.X -= Constants.CHAR_FRAME_WIDTH / 2.0f;
            playerStart.Y -= Constants.CHAR_FRAME_HEIGHT;

            player = new cPlayer(this, playerStart);

            entityPool = new GameObjectGrid(this, gameWorld.WorldBounds.dims, player);
            entityPool.InitLevelEntites(World.CurrentLevel);

            //vizekhez adunk fényt

            /*
             * List<cWaterBlock> waterBlocks = m_World.GetWaterBlocks();
             *
             * foreach (cWaterBlock wb in waterBlocks)
             * {
             *  cLight waterLight = new cLight(); //víz blokkokhoz adunk fényt, mert jól néz ki
             *  waterLight.Pos = new Vector2f(wb.Area.center.X, wb.Area.topLeft.Y+Constants.TILE_SIZE/2.0f);
             *  waterLight.Radius = (wb.Area.dims.X + wb.Area.dims.Y) * 0.8f;
             *  waterLight.Bleed = 0.00001f; // 0.00001f;
             *  waterLight.LinearizeFactor = 0.95f;
             *  waterLight.Color = new Color(41,174,232); // 96,156,164
             *  lightMap.AddStaticLight(waterLight);
             * }
             *
             * //háttér, környezeti tárgyak megjelenítése
             * worldEnvironment.SetWaterBlocks(waterBlocks);
             */

            this.particleManager = new cParticleManager(this);
            this.effectSystem    = new EffectSystem();
            // lightMap.renderStaticLightsToTexture();

            gameActions = new Queue <Action>(50);

            Listener.GlobalVolume = 80;
            Listener.Direction    = new Vector3f(1.0f, 0.0f, 0.0f);

            ShakeScreen.Init(camera.ActualPosition);
            //Pálya idő start
            levelTimer.Start();
        }
Esempio n. 11
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        private void MusicInitialize(string path)
        {
            if (WaveOutEvent != null)
            {
                WaveOutEvent.Dispose();
            }
            if (AudioFileReader != null)
            {
                AudioFileReader.Dispose();
            }

            try
            {
                AudioFileReader = new AudioFileReader(path);
                WaveOutEvent    = new WaveOutEvent();
                WaveOutEvent.Init(AudioFileReader);
                WaveOutEvent.Play();

                if (!AppTimer.Enabled)
                {
                    AppTimer.Start();
                }

                MusicState = MusicState.Play;
                ButtonPlayPause.BackgroundImage    = Properties.Resources.Pause;
                PlayAndPauseToolStripMenuItem.Text = "Pause";

                PlaybackBarControl.Max = Convert.ToInt32(ConvertFrom.TimeToSeconds(AudioFileReader.TotalTime));
                AudioFileReader.Volume = TrackBarVolumeState.Value / 10f;

                //  This condition is related to the (Exception) Code Part
                //  The Path Variable will be changed to the CurrentPlayingMusic, for get the original audio meatdata
                if (IsFileGenerateException)
                {
                    path = Music[CurrentPlayingMusicIndex];
                }

                //  Change the Label Text to the Music Total Time
                //  Change the PictureBox BackgroundImage to the Music Cover
                LabelMusicEndTime.Text = AudioFileReader.TotalTime.ToString(@"mm\:ss");
                PictureBoxMusicCover.BackgroundImage = TagFile.GetCover(path);

                //  Change the Form Title to the Music Title + Artist
                this.Text = TagFile.GetArtists(path) + " - " + TagFile.GetTitle(path);

                //  Change the Current MusicPanel BackgroundColor, and reset the others
                foreach (MusicPanel musicPanel in FlowLayoutPanelMusic.Controls)
                {
                    if (musicPanel.MusicPath == path)
                    {
                        musicPanel.BackColor = Color.FromArgb(28, 28, 28);
                    }
                    else
                    {
                        musicPanel.BackColor = Color.Transparent;
                    }
                }

                //  Reset the "IsFileGenerateException" value to false
                IsFileGenerateException = false;
            }
            catch
            {
                try
                {
                    //  If Audio File GenerateException, Convert it to 'wav' and save it
                    //  on a Temp File, so we can play it later
                    AudioFileReader = null;

                    using (var reader = new MediaFoundationReader(Music[CurrentPlayingMusicIndex]))
                    {
                        if (!Directory.Exists("TempFiles/"))
                        {
                            Directory.CreateDirectory("TempFiles/");
                        }

                        //  Save the 'wav' audio on the Temp File
                        WaveFileWriter.CreateWaveFile("TempFiles/temp.wav", reader);
                    }

                    //  Change the "IsFileGenerateException" value to true, because the File is Generate Exception
                    IsFileGenerateException = true;

                    //  Try to play the Temp File, if isn't played alert a message to the user
                    MusicInitialize("TempFiles/temp.wav");
                }
                catch (Exception Ex)
                {
                    MessageBox.Show("This song is hard for us to play it for you, Please play another one." + Environment.NewLine + "(" + Ex.Message + ")",
                                    "We are sorry!", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
            }
        }
Esempio n. 12
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 /*
  * public static GlobalClock Instance
  * {
  *  get
  *  {
  *      return instance;
  *  }
  * }
  */
 public static void Start()
 {
     timer.Start();
 }