protected void FixedUpdate() { if (!isSetup || isLoading) { return; } AtFixedUpdate(); if (currentAppState != null) { currentAppState.AtFixedUpdate(); } }
protected void FixedUpdate() { if (lastFixedFrame != Time.frameCount) { lastFixedFrame = Time.frameCount; firstFixedUpdate = true; } else { firstFixedUpdate = false; } if (!isSetup || isLoading) { return; } AtFixedUpdate(); if (currentAppState != null) { currentAppState.AtFixedUpdate(); } }