public void 测试bundle模式加载() { var set = AssetDatabase.LoadAssetAtPath <EnvSetting>("Assets/Setting/EnvSetting.asset"); AppEnv.Init(set); BundleMgr.Instance.ResetDep(true); var path = @"Assets/SoUtil/Test/PlayModeRunTest/Res/EditorRes/Sphere.prefab"; SingleAssetObj <GameObject> obj = new SingleAssetObj <GameObject>(); obj.Load(path, () => Debug.Log(obj.asset)); }