public static App.Protobuf.Vector3 UnityToProtobufVector3(UnityEngine.Vector3 source) { App.Protobuf.Vector3 dest = App.Protobuf.Vector3.Allocate(); dest.X = source.x; dest.Y = source.y; dest.Z = source.z; return(dest); }
public static UnityEngine.Vector3 ProtobufToUnityVector3(App.Protobuf.Vector3 source) { return(new UnityEngine.Vector3(source.X, source.Y, source.Z)); }