Esempio n. 1
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        public override IEnumerator OnLoad(Request request)
        {
            yield return(StartCoroutine(base.OnLoad(request)));

            SShop sShop = new SShop();

            yield return(StartCoroutine(sShop.Download(ShopAsset.Url, App.Util.Global.versions.shop, (AssetBundle assetbundle) => {
                ShopAsset.assetbundle = assetbundle;
                ShopCacher.Instance.Reset(ShopAsset.Data.shopItems);
                ShopAsset.Clear();
            })));

            App.Model.Master.MShopItem.ShopType type = request.Get <App.Model.Master.MShopItem.ShopType>("type");
            typeIndex = System.Array.FindIndex(types, t => t == type);
            ScrollViewSets();
            yield return(0);
        }
Esempio n. 2
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 public App.Model.Master.MShopItem[] GetAll(App.Model.Master.MShopItem.ShopType type)
 {
     return(System.Array.FindAll(datas, d => d.type == type));
 }
Esempio n. 3
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        public static void Show(App.Model.Master.MShopItem.ShopType type = App.Model.Master.MShopItem.ShopType.money)
        {
            Request request = Request.Create("type", type);

            App.Util.SceneManager.CurrentScene.StartCoroutine(Global.SceneManager.ShowDialog(SceneManager.Prefabs.ShopDialog, request));
        }
Esempio n. 4
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 private void ScrollViewSets()
 {
     App.Model.Master.MShopItem.ShopType type = types[typeIndex];
     title.text = Language.Get(string.Format("shop_{0}", type.ToString()));
     ScrollViewSets(content, childItem, ShopCacher.Instance.GetAll(type));
 }