public void ApplyEffects(Champion owner, AttackableUnit target, Spell spell, Projectile projectile)
        {
            var ap     = owner.GetStats().AbilityPower.Total * 0.8f;
            var damage = 80 + (spell.Level - 1) * 50 + ap;

            target.TakeDamage(owner, damage, DamageType.DAMAGE_TYPE_MAGICAL, DamageSource.DAMAGE_SOURCE_SPELL, false);
            var slowDuration = new[] { 0, 1, 1.25f, 1.5f, 1.75f, 2 }[spell.Level];

            ApiFunctionManager.AddBuff("Slow", slowDuration, 1, (ObjAIBase)target, owner);
            ApiFunctionManager.AddParticleTarget(owner, "caitlyn_entrapment_tar.troy", target);
            ApiFunctionManager.AddParticleTarget(owner, "caitlyn_entrapment_slow.troy", target);
            projectile.setToRemove();
        }