public PresenceCheckerUpdateSignal(
     IEditorClientProvider editorClientProvider,
     Api.Version1.Core.IConsoleHandle consoleHandle)
 {
     _editorClientProvider = editorClientProvider;
     _consoleHandle        = consoleHandle;
 }
Esempio n. 2
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        public HostedGameRunner(
            ICoreGame game,
            ILogShipping logShipping,
            Api.Version1.Core.IConsoleHandle consoleHandle,
            ISharedRendererClientFactory sharedRendererClientFactory,
            IWantsUpdateSignal[] wantsUpdateSignals,
            IEditorClientProvider editorClientProvider)
        {
            _game          = game;
            _logShipping   = logShipping;
            _consoleHandle = consoleHandle;
            _sharedRendererClientFactory = sharedRendererClientFactory;
            _wantsUpdateSignals          = wantsUpdateSignals;
            _gameHosterClient            = editorClientProvider.GetClient <GameHosterClient>();

            State    = LoadedGameState.Loaded;
            _playing = false;
        }
 public SharedRendererClient(Api.Version1.Core.IConsoleHandle consoleHandle)
 {
     _consoleHandle = consoleHandle;
 }