Esempio n. 1
0
    void Awake()
    {
        this.m_TuioManager = UniducialLibrary.TuioManager.Instance;
        this.ms_Instance   = ApfelManager.Instance;
        //uncomment next line to set port explicitly (default is 3333)
        //m_TuioManager.TuioPort = 7777;

        this.m_TuioManager.Connect();



        //check if the game object needs to be transformed in normalized 2d space
        if (isAttachedToGUIComponent())
        {
            Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead.");
            this.m_ControlsGUIElement = true;
        }

        this.m_ScreenPosition       = Vector2.zero;
        this.m_WorldPosition        = Vector3.zero;
        this.m_Direction            = Vector2.zero;
        this.m_Angle                = 0f;
        this.m_AngleDegrees         = 0;
        this.m_Speed                = 0f;
        this.m_Acceleration         = 0f;
        this.m_RotationSpeed        = 0f;
        this.m_RotationAcceleration = 0f;
        this.m_IsVisible            = true;
    }
Esempio n. 2
0
 /// <summary>
 ///  Constructor
 /// </summary>
 public ApfelManager()
 {
     if (Ms_Instance != null)
     {
         Debug.LogError("Trying to create two instances of singleton.");
         return;
     }
     Ms_Instance  = this;
     this.Manager = ManagerKlasse.Instance;
 }
Esempio n. 3
0
    void Awake()
    {
        this.m_TuioManager = UniducialLibrary.TuioManager.Instance;
        this.ms_Instance   = ApfelManager.Instance;
        ms_Instance.Sun    = this; //Speichert sich selbst im Management
        //uncomment next line to set port explicitly (default is 3333)
        //m_TuioManager.TuioPort = 7777;

        this.m_TuioManager.Connect();



        //check if the game object needs to be transformed in normalized 2d space
        if (isAttachedToGUIComponent())
        {
            Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead.");
            this.m_ControlsGUIElement = true;
        }

        this.m_IsVisible = false;
    }
Esempio n. 4
0
    void Awake()
    {
        this.Manager = ManagerKlasse.Instance;

        this.m_TuioManager = UniducialLibrary.TuioManager.Instance;
        this.ms_Instance   = ApfelManager.Instance;
        //uncomment next line to set port explicitly (default is 3333)
        //m_TuioManager.TuioPort = 7777;

        this.m_TuioManager.Connect();



        //check if the game object needs to be transformed in normalized 2d space
        if (IsAttachedToGUIComponent())
        {
            Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead.");
            this.m_ControlsGUIElement = true;
        }

        this.m_Angle        = 0f;
        this.m_AngleDegrees = 0;
    }
Esempio n. 5
0
 void Start()
 {
     this.ms_Instance = ApfelManager.Instance;
     this.ms_Instance.AddApple(this); //Füge Apfel dem Apfel-Array im Manager hinzu
 }