public async Task GetOrder(string playerInGameName)
        {
            var finalOrders    = AnzacSpiritService.GetWarOrdersSortedByDiscordUser();
            var playerDiscords = DbService.GetInGamePlayerDiscordLinks();
            var playerId       = playerDiscords.First(x => x.InGameName.Trim().ToLower() == playerInGameName.Trim().ToLower()).DiscordId;

            var embed = AnzacSpiritService.GetPlayerOrdersEmbed(finalOrders.First(x => x.Key == playerId));

            await ReplyAsync(embed : embed);
        }
        public async Task SendOrder(string playerInGameName)
        {
            var finalOrders    = AnzacSpiritService.GetWarOrdersSortedByDiscordUser();
            var playerDiscords = DbService.GetInGamePlayerDiscordLinks();
            // TODO: Refactor this searching for id
            var playerId = playerDiscords.First(x => x.InGameName.Trim().ToLower() == playerInGameName.Trim().ToLower()).DiscordId;

            var user  = Context.Guild.Users.First(x => x.Id == playerId);
            var embed = AnzacSpiritService.GetPlayerOrdersEmbed(finalOrders.First(x => x.Key == playerId));
            await DiscordUtilities.DirectMessageUserAsync(embed, user);
        }
        public async Task SendOrders()
        {
            var finalOrders = AnzacSpiritService.GetWarOrdersSortedByDiscordUser();

            // DM to each user
            foreach (var finalOrder in finalOrders)
            {
                var user = Context.Guild.Users.FirstOrDefault(x => x.Id == finalOrder.Key);
                if (user == null)
                {
                    await ReplyNewEmbed($"No user found for {finalOrder.Value[0].Item2.Player}", Color.Red);

                    return;
                }
                var embed = AnzacSpiritService.GetPlayerOrdersEmbed(finalOrder);
                await DiscordUtilities.DirectMessageUserAsync(embed, user);
            }

            await ReplyNewEmbed("Success", Color.Purple);
        }