// TODO: Implement Refuse Mode public override void Action() { // O: Required if (this.O_RelationalOp == null || this.O_RelationalOp.Value == null) { throw new ModelingException("TEST: Operand O is required conditional operand!"); } string relationalOp = this.O_RelationalOp.Value; // A: Required. if (this.A_LValue == null) { throw new ModelingException("TEST: Operand A is required operand!"); } double lValue = this.A_LValue.GetValue(); // B: Required. if (this.B_RValue == null) { throw new ModelingException("TEST: Operand B is required operand!"); } double rValue = this.B_RValue.GetValue(); // C: Required. The operand must be PosInteger. Optional in refuse mode. if (this.C_DestBlockNo == null) { throw new ModelingException("TEST: Operand C is required operand!"); } int consumerOnFalseBlockId = (int)C_DestBlockNo.GetValue(); if (consumerOnFalseBlockId <= 0) { throw new ModelingException("TEST: Operand C must be PosInteger!"); } Transaction transaction = this.Simulation.ActiveTransaction; this.EntryCount++; Console.WriteLine("Tested \tTime: " + this.Simulation.Clock + transaction, ConsoleColor.DarkGreen); Console.WriteLine("\ttrue"); AnyBlock consumerOnFalse = this.Simulation.Blocks[consumerOnFalseBlockId]; if (this.Compare(relationalOp, lValue, rValue)) { transaction.ChangeOwner(this); this.NextSequentialBlock.PassTransaction(transaction); } else { transaction.ChangeOwner(this); consumerOnFalse.PassTransaction(transaction); } this.Simulation.CurrentEventChain.AddAhead(transaction); }
public override void Action() { // A: Required. if (this.A_TimeToWait == null) { throw new ModelingException("VOLATILE: Operand A is required operand!"); } double timeToWait = this.A_TimeToWait.GetValue(); if (timeToWait <= 0) { throw new ModelingException("VOLATILE: Negative time span!"); } // B: Required. The operand must be PosInteger. int destBlockNo = (int)this.B_DestBlockNo.GetValue(); if (destBlockNo <= 0) { throw new ModelingException("VOLATILE: Operand B must be PosInteger!"); } Transaction transaction = this.Simulation.ActiveTransaction; this.EntryCount++; transaction.ChangeOwner(this); // Pass to NSB this.NextSequentialBlock.PassTransaction(transaction); this.Simulation.CurrentEventChain.AddAhead(transaction); // Pass Clone to Label Transaction transactionClone = transaction.Split(this.Simulation.NumbersManager.NextFreeTransactionNo); AnyBlock consumerOnTimeEnd = this.Simulation.Blocks[destBlockNo]; transactionClone.NextEventTime = this.Simulation.Clock + timeToWait; consumerOnTimeEnd.PassTransaction(transactionClone); //transactionClone.SetNextOwner(consumerOnTimeEnd); this.Simulation.FutureEventChain.Add(transactionClone); clones.Add(transaction, transactionClone); }