Esempio n. 1
0
        public static void ToggleAntiGravity()
        {
            if (!Common.EnsurePlayerIsVehicleDriver(out int player, out int vehicle))
            {
                return;
            }

            if (AntiGravity.Contains(vehicle))
            {
                AntiGravity.Remove(vehicle);
            }
            else
            {
                AntiGravity.Add(vehicle, 1f);
            }
        }
Esempio n. 2
0
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        interruptableByNormalAttack = false;

        TrajectoryDetector.OnTrigger += TrajectoryGestureTriggered;
        HandUpDetector.OnTrigger     += HandUpGestureTriggered;
        GrabDetector.OnGrab          += GrabGestureTriggered;

        skillAntiGravity  = new AntiGravity();
        skillGrabbing     = new Grabbing();
        skillSpike        = new EarthSpikes();
        skillBeam         = new LightBeam();
        skillFireBall     = new FireBallSpell();
        skillLightning    = new LightningStrike();
        skillSummonHelper = new SummonHelper();
        skillHeal         = new Heal();
        skillSpeedUp      = new SpeedUp();
    }