private void Start() { // Start Values battery = 20f; playerMoney = 0f; playerScore = 0f; // Access Other Values antennaDeployer = GetComponent <AntennaDeployer>(); payloadDeployer = GetComponent <PayloadDeployer>(); // Get Fonctionnalities commButton = comm.GetComponent <Button>(); captureDataButton = captureData.GetComponent <Button>(); // Set Start Temperatures batteryTemperature = Random.Range(30f, 60f); payloadTemperature = Random.Range(10f, 50f); telecomTemperature = Random.Range(10, 50f); // Reset Bools batteryFailure = false; telecomFailure = false; payloadFailure = false; enableHeater = false; ReadTemperatures(); }
private void Start() { satelliteStats = GetComponent <SatelliteStats>(); antennaDeployer = GetComponent <AntennaDeployer>(); payloadDeployer = GetComponent <PayloadDeployer>(); scoreboard = GetComponent <Scoreboard>(); gameOver = false; timeOver = false; gameOverUI.SetActive(false); gameUI.SetActive(true); button.interactable = true; }