Esempio n. 1
0
        public LogoEntity(Action endFunction)
        {
            Position.X = OGE.HUDCamera.Width / 2.0f;
            Position.Y = OGE.HUDCamera.Height / 2.0f;

            currentSpeed = 0.03f;
            currentValue = 0;
            status = AnnouncerStatus.Appearing;
            this.endFunction = endFunction;

            logoBackgroundImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Intro\LogoBack"));
            logoBackgroundImage.CenterOrigin();
            logoBackgroundImage.TintColor = Color.White * currentValue;

            oImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Intro\OLogo"));
            oImage.CenterOrigin();
            oImage.TintColor = Color.White * currentValue;

            omidosImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Intro\OmidosLogo"));
            omidosImage.CenterOrigin();
            omidosImage.TintColor = Color.White * currentValue;

            waitingAlarm = new Alarm(2f, TweenType.OneShot, Disappear);
            AddTween(waitingAlarm);

            CurrentImages.Add(logoBackgroundImage);
            CurrentImages.Add(oImage);
            CurrentImages.Add(omidosImage);
        }
Esempio n. 2
0
        public AnnouncerEntity(AnnouncerEnded endFunction, float height)
        {
            this.endFunction = endFunction;
            this.maxHeight = height;

            this.EscapeHandler = null;

            this.status = AnnouncerStatus.Appearing;
            this.speed = 10;

            this.borderImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Entities\WindowGraphics\Border"));
            this.bodyImage = new Image(OGE.Content.Load<Texture2D>(@"Graphics\Entities\WindowGraphics\Body"));

            this.borderImage.ScaleX = OGE.HUDCamera.Width / this.borderImage.Width;
            this.bodyImage.ScaleX = OGE.HUDCamera.Width / this.bodyImage.Width;
        }
Esempio n. 3
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            switch (status)
            {
                case AnnouncerStatus.Appearing:
                    currentValue += currentSpeed;

                    logoBackgroundImage.TintColor = Color.White * currentValue;
                    oImage.TintColor = Color.White * currentValue;
                    omidosImage.TintColor = Color.White * currentValue;

                    if(currentValue >= 1)
                    {
                        currentValue = 1;
                        status = AnnouncerStatus.Steady;
                        waitingAlarm.Start();
                    }
                    break;
                case AnnouncerStatus.Disappearing:
                    currentValue -= currentSpeed;

                    logoBackgroundImage.TintColor = Color.White * currentValue;
                    oImage.TintColor = Color.White * currentValue;
                    omidosImage.TintColor = Color.White * currentValue;

                    if (currentValue <= 0)
                    {
                        currentValue = 0;
                        if (endFunction != null)
                        {
                            endFunction();
                        }
                    }
                    break;
            }
        }
Esempio n. 4
0
 private void Disappear()
 {
     status = AnnouncerStatus.Disappearing;
 }
Esempio n. 5
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            switch (status)
            {
                case AnnouncerStatus.Appearing:
                    height += speed;

                    if (Input.CheckKeyboardButton(Keys.Escape) == GameButtonState.Pressed)
                    {
                        height = maxHeight;
                    }

                    if (height >= maxHeight)
                    {
                        height = maxHeight;
                        status = AnnouncerStatus.Steady;
                    }
                    break;
                case AnnouncerStatus.Steady:
                    if (Input.CheckKeyboardButton(Keys.Escape) == GameButtonState.Pressed)
                    {
                        if (EscapeHandler != null)
                        {
                            EscapeHandler();
                        }
                    }
                    break;
                case AnnouncerStatus.Disappearing:
                    height -= speed;
                    if (height <= 0)
                    {
                        height = 0;
                        if (endFunction != null)
                        {
                            endFunction();
                        }
                        OGE.CurrentWorld.RemoveOverLayer(this);
                    }
                    break;
            }

            bodyImage.ScaleY = height;
        }
Esempio n. 6
0
 public void FinishAnnouncer()
 {
     status = AnnouncerStatus.Disappearing;
 }