protected override void ReleaseSelf(bool calledDestroy) { if (SystemConfig.IsReleaseResourceOn) { AnnouncementUI.Instance = null; base.ReleaseSelf(true); } }
void Start() { _currentPlayerID = FIRST_PLAYER_ID; _currentPlayer = AllPlayers[FIRST_PLAYER_ID]; _turnAnnouncer = GameObject.Find("TurnAnnouncementText").GetComponent <AnnouncementUI>(); _turnAnnouncer.AnnounceTurnOf(_currentPlayerID + 1); }
private void Awake() { base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); AnnouncementUI.Instance = this; }