private void OnAnnotationGizmoHoverHandler(AnnotationGizmo hoveredGizmo) { _annotationInfoPanel.gameObject.SetActive(true); _annotationInfoPanel.ForwardSelectionFromInfoPanel(hoveredGizmo); _nodeGraphInfoPanel.ForwardSelectionFromInfoPanel(hoveredGizmo.Annotation.TargetNode); }
private void AnnotationGizmoSelectionChangedHandler(AnnotationGizmo obj) { _commentIcon.SetActive(obj == null); }