protected override async void OnNavigatedTo(NavigationEventArgs e) { base.OnNavigatedTo(e); /* * var result = await StorageManager.CheckObjectData("anime-collection"); * if (result) { * var currentCollection = await StorageManager.RetrieveObjectData<ObservableCollection<Anime>>("anime-collection"); * AnimeManager.SetAnime(currentCollection); * } */ try { var currentCollection = await StorageManager.ExtractCollection(); AnimeManager.SetAnime(currentCollection); } catch (Exception) { //throw; } }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs e) { Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); rootFrame.NavigationFailed += OnNavigationFailed; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; //Initialize StorageManager StorageManager.Initialize(); Debug.WriteLine("Storage Path: " + StorageManager.localFolder.Path); AnimeManager.Init(); } if (e.PrelaunchActivated == false) { if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame.Navigate(typeof(MainPage), e.Arguments); } // Ensure the current window is active Window.Current.Activate(); } }
/// <summary> /// This button click will only be used for debugging purposes and will be removed later. Currently used for single import /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void Button_Click(object sender, RoutedEventArgs e) { var selectedFolder = await ContentImporter.SelectFolderAsync(); if (selectedFolder != null) { var queryName = ContentImporter.FolderNameParse(selectedFolder.DisplayName); var id = await ContentImporter.KitsuAPIQueryAsync(queryName); var obj = await KitsuInterface.GetAnime(id); var ani = new Anime(selectedFolder); ani.ExtractFromObject(obj); var task = await ani.PopulateEpisodeList(); AnimeManager.AddAnime(ani); anime.Add(ani); //AnimeManager.SetAnime(anime); Debug.WriteLine("Number of anime in collection: " + AnimeManager.Count()); //anime = AnimeManager.GetAnime(); //Refreshes list with new Anime //anime = new ObservableCollection<Anime>(AnimeManager.GetAnime()); } }
// Use this for initialization void Start() { single = this; animation = GetComponent <Animation>(); animationHandler = PlayRun; }