void Awake() { animator = GetComponent <Animator>(); animMonitor = animator.GetBehaviour <AnimatorStateMonitor>(); }
// Start is called before the first frame update void Awake() { animMon = animator.GetBehaviour <AnimatorStateMonitor>(); targetOffsetPosX = Random.Range(-1, 1) < 0 ? Random.Range(-50, -25) : Random.Range(25, 50); }