public override void OnEnter () { base.OnEnter (); AnimatorMoveProxy proxy = gameObject.Value.GetComponent<AnimatorMoveProxy> (); if (proxy == null) { proxy = gameObject.Value.AddComponent<AnimatorMoveProxy>(); } proxy.onAnimatorMove += OnAnimatorMove; }
public override void OnEnter() { base.OnEnter(); AnimatorMoveProxy proxy = gameObject.Value.GetComponent <AnimatorMoveProxy> (); if (proxy == null) { proxy = gameObject.Value.AddComponent <AnimatorMoveProxy>(); } proxy.onAnimatorMove += OnAnimatorMove; }