Esempio n. 1
0
 public override void AttackCritical(FXArgs p_fxArgs, Action p_fxFinishedCallback)
 {
     m_CommandQueue.Enqueue(delegate
     {
         m_State.ChangeState(EState.IDLE, Random.Range(0f, 0.1f));
     });
     m_CommandQueue.Enqueue(delegate
     {
         HandleAnimationOverrideFX(EAnimType.ATTACK_CRITICAL, p_fxArgs);
         HandleMeleeFX(p_fxArgs);
         m_AnimationEventHandler.RegisterAnimationCallback(EAnimEventType.HIT, delegate
         {
             ChangeStateFromAttackToIdle(p_fxFinishedCallback);
         });
         Single length = m_animator.GetCurrentAnimatorStateInfo(0).length;
         m_State.ChangeState(EState.ATTACK, length);
         if (m_animatorControl.AttackCriticalMeleeMaxValue != 0)
         {
             m_animatorControl.AttackCritical();
         }
         else
         {
             m_animatorControl.Attack();
         }
     });
 }
 private void StartAnimation()
 {
     m_AnimatorControl.AttackCritical();
 }
Esempio n. 3
0
 private void DrawWindow(Int32 id)
 {
     Time.timeScale = timescale;
     Application.targetFrameRate = targetframerate;
     if (m_Anim != null)
     {
         Int32 attackMagicMaxValue         = m_Anim.AttackMagicMaxValue;
         Int32 attackMeleeMaxValue         = m_Anim.AttackMeleeMaxValue;
         Int32 attackRangedMaxValue        = m_Anim.AttackRangedMaxValue;
         Int32 attackCriticalMeleeMaxValue = m_Anim.AttackCriticalMeleeMaxValue;
         Int32 idleMaxValue  = m_Anim.IdleMaxValue;
         Int32 evadeMaxValue = m_Anim.EvadeMaxValue;
         Int32 blockMaxValue = m_Anim.BlockMaxValue;
         Int32 hitMaxValue   = m_Anim.HitMaxValue;
         Int32 dieMaxValue   = m_Anim.DieMaxValue;
         Int32 eventMaxValue = m_Anim.EventMaxValue;
         m_Anim.InCombat = GUILayout.Toggle(m_Anim.InCombat, "InCombat", new GUILayoutOption[0]);
         GUILayout.Label("Attack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 i = 1; i <= attackMeleeMaxValue; i++)
         {
             if (GUILayout.Button("#" + i, new GUILayoutOption[0]))
             {
                 m_Anim.Attack(i);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("AttackCritical Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 j = 1; j <= attackCriticalMeleeMaxValue; j++)
         {
             if (GUILayout.Button("#" + j, new GUILayoutOption[0]))
             {
                 m_Anim.AttackCritical(j);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("RangedAttack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 k = 1; k <= attackRangedMaxValue; k++)
         {
             if (GUILayout.Button("#" + k, new GUILayoutOption[0]))
             {
                 m_Anim.AttackRange(k);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Idle Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 l = 1; l <= idleMaxValue; l++)
         {
             if (GUILayout.Button("#" + l, new GUILayoutOption[0]))
             {
                 m_Anim.IdleSpecial(l);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Evade Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 m = 1; m <= evadeMaxValue; m++)
         {
             if (GUILayout.Button("#" + m, new GUILayoutOption[0]))
             {
                 m_Anim.Evade(m);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Hit Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 n = 1; n <= hitMaxValue; n++)
         {
             if (GUILayout.Button("#" + n, new GUILayoutOption[0]))
             {
                 m_Anim.Hit(n);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Event Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num = 2; num <= eventMaxValue; num++)
         {
             if (GUILayout.Button("#" + (num - 1), new GUILayoutOption[0]))
             {
                 m_Anim.EventSummon(num);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Block Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num2 = 1; num2 <= blockMaxValue; num2++)
         {
             if (GUILayout.Button("#" + num2, new GUILayoutOption[0]))
             {
                 m_Anim.Block(num2);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("MagicAttackAnimations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num3 = 1; num3 <= attackMagicMaxValue; num3++)
         {
             if (GUILayout.Button("#" + num3, new GUILayoutOption[0]))
             {
                 m_Anim.AttackMagic(num3);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Die Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num4 = 1; num4 <= dieMaxValue; num4++)
         {
             if (GUILayout.Button("#" + num4, new GUILayoutOption[0]))
             {
                 m_Anim.Die(num4);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Movement/Turn Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("StartPosition", new GUILayoutOption[0]))
         {
             Quaternion lookDirection = Quaternion.Euler(0f, 0f, 0f);
             Vector3    position      = new Vector3(0f, 0f, 0f);
             m_Anim.MoveTo(position, lookDirection);
         }
         if (GUILayout.Button("LeftPosition", new GUILayoutOption[0]))
         {
             Vector3 position2 = new Vector3(20f, 0f, 0f);
             m_Anim.MoveTo(position2, transform.rotation);
         }
         if (GUILayout.Button("RightPosition", new GUILayoutOption[0]))
         {
             Vector3 position3 = new Vector3(-10f, 0f, 0f);
             m_Anim.MoveTo(position3, transform.rotation);
         }
         if (GUILayout.Button("BackPosition", new GUILayoutOption[0]))
         {
             Vector3 position4 = new Vector3(0f, 0f, -10f);
             m_Anim.MoveTo(position4, transform.rotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("Rotate Left", new GUILayoutOption[0]))
         {
             m_MonsterRotation = transform.rotation;
             m_Degree          = RotationValueHandler(-90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         if (GUILayout.Button("Rotate Right", new GUILayoutOption[0]))
         {
             m_MonsterRotation = transform.rotation;
             m_Degree          = RotationValueHandler(90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("IsMoving: " + m_Anim.IsMoving, new GUILayoutOption[0]);
         GUILayout.Label("IsRotating: " + m_Anim.IsRotating, new GUILayoutOption[0]);
         GUILayout.Label("InMovement: " + m_Anim.InMovement, new GUILayoutOption[0]);
         GUILayout.Label("IsDead: " + m_Anim.IsDead, new GUILayoutOption[0]);
         GUILayout.Label("InCombat: " + m_Anim.InCombat, new GUILayoutOption[0]);
     }
 }
Esempio n. 4
0
 private void TabMonsterAnimation()
 {
     if (m_Main.ActiveMonsterAnimationHandler != null)
     {
         Int32 attackMagicMaxValue         = m_Anim.AttackMagicMaxValue;
         Int32 attackMeleeMaxValue         = m_Anim.AttackMeleeMaxValue;
         Int32 attackRangedMaxValue        = m_Anim.AttackRangedMaxValue;
         Int32 attackCriticalMeleeMaxValue = m_Anim.AttackCriticalMeleeMaxValue;
         Int32 idleMaxValue  = m_Anim.IdleMaxValue;
         Int32 evadeMaxValue = m_Anim.EvadeMaxValue;
         Int32 blockMaxValue = m_Anim.BlockMaxValue;
         Int32 hitMaxValue   = m_Anim.HitMaxValue;
         Int32 dieMaxValue   = m_Anim.DieMaxValue;
         Int32 eventMaxValue = m_Anim.EventMaxValue;
         m_IdleRota = GUILayout.Toggle(m_IdleRota, "Switch On/Off Idle Rota", new GUILayoutOption[0]);
         if (!m_IdleRota)
         {
             m_Main.ActiveMonsterView.NumberOfIdleAnimations = 0;
         }
         else
         {
             m_Main.ActiveMonsterView.NumberOfIdleAnimations = idleMaxValue;
         }
         m_Anim.InCombat = GUILayout.Toggle(m_Anim.InCombat, "InCombat", new GUILayoutOption[0]);
         GUILayout.Label("Attack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 i = 1; i <= attackMeleeMaxValue; i++)
         {
             if (GUILayout.Button("#" + i, new GUILayoutOption[0]))
             {
                 m_Anim.Attack(i);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("AttackCritical Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 j = 1; j <= attackCriticalMeleeMaxValue; j++)
         {
             if (GUILayout.Button("#" + j, new GUILayoutOption[0]))
             {
                 m_Anim.AttackCritical(j);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("RangedAttack Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 k = 1; k <= attackRangedMaxValue; k++)
         {
             if (GUILayout.Button("#" + k, new GUILayoutOption[0]))
             {
                 m_Anim.AttackRange(k);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Idle Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 l = 1; l <= idleMaxValue; l++)
         {
             if (GUILayout.Button("#" + l, new GUILayoutOption[0]))
             {
                 m_Anim.IdleSpecial(l);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Evade Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 m = 1; m <= evadeMaxValue; m++)
         {
             if (GUILayout.Button("#" + m, new GUILayoutOption[0]))
             {
                 m_Anim.Evade(m);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Hit Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 n = 1; n <= hitMaxValue; n++)
         {
             if (GUILayout.Button("#" + n, new GUILayoutOption[0]))
             {
                 m_Anim.Hit(n);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Event Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num = 2; num <= eventMaxValue; num++)
         {
             if (GUILayout.Button("#" + (num - 1), new GUILayoutOption[0]))
             {
                 m_Anim.EventSummon(num);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Block Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num2 = 1; num2 <= blockMaxValue; num2++)
         {
             if (GUILayout.Button("#" + num2, new GUILayoutOption[0]))
             {
                 m_Anim.Block(num2);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("MagicAttackAnimations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num3 = 1; num3 <= attackMagicMaxValue; num3++)
         {
             if (GUILayout.Button("#" + num3, new GUILayoutOption[0]))
             {
                 m_Anim.AttackMagic(num3);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Die Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         for (Int32 num4 = 1; num4 <= dieMaxValue; num4++)
         {
             if (GUILayout.Button("#" + num4, new GUILayoutOption[0]))
             {
                 m_Anim.Die(num4);
             }
         }
         GUILayout.EndHorizontal();
         GUILayout.Label("Movement/Turn Animations:", new GUILayoutOption[0]);
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("StartPosition", new GUILayoutOption[0]))
         {
             m_Anim.MoveTo(transform.position, transform.rotation);
         }
         if (GUILayout.Button("LeftPosition", new GUILayoutOption[0]))
         {
             Vector3 position = new Vector3(10f, 0f, 0f);
             m_Anim.MoveTo(position, transform.rotation);
         }
         if (GUILayout.Button("RightPosition", new GUILayoutOption[0]))
         {
             Vector3 position2 = new Vector3(-10f, 0f, 0f);
             m_Anim.MoveTo(position2, transform.rotation);
         }
         if (GUILayout.Button("BackPosition", new GUILayoutOption[0]))
         {
             Vector3 position3 = new Vector3(0f, 0f, -10f);
             m_Anim.MoveTo(position3, transform.rotation);
         }
         GUILayout.EndHorizontal();
         GUILayout.BeginHorizontal(new GUILayoutOption[0]);
         if (GUILayout.Button("Rotate Left", new GUILayoutOption[0]))
         {
             m_MonsterRotation = m_Main.ActiveMonster.transform.rotation;
             m_Degree          = RotationValueHandler(-90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         if (GUILayout.Button("Rotate Right", new GUILayoutOption[0]))
         {
             m_MonsterRotation = m_Main.ActiveMonster.transform.rotation;
             m_Degree          = RotationValueHandler(90f);
             m_MonsterRotation = Quaternion.Euler(0f, m_Degree, 0f);
             m_Anim.RotateTo(m_MonsterRotation);
         }
         GUILayout.EndHorizontal();
     }
 }