private void UpdateBools()
 {
     jumped    = Input.GetButtonDown("Jump");
     jetpacked = Input.GetButton("Jump") && jetpack.activeSelf;
     xMovement = Input.GetAxis("Horizontal");
     zMovement = Input.GetAxis("Vertical");
     moved     = false;
     if (new Vector2(xMovement, zMovement) != Vector2.zero)
     {
         moved = true;
     }
     sprinted = Input.GetButton("Sprint") || Input.GetAxis("SprintController") > 0.0f;
     if (Input.GetButtonDown("Aim") && jetpack.activeSelf)
     {
         aimed = !aimed;
         animations.Aiming(aimed);
     }
 }