public void RequestAnimation(string animID, bool loop = false, bool resetIndex = true, float spf = 0.12f)
 {
     if (anim == null)
     {
         anim = new AnimationSystem(info.animationData[animID], loop, spf);
     }
     else
     {
         anim.SetFrames(info.animationData[animID]);
         anim.SetLoop(loop);
         anim.SetSpf(spf);
     }
     if (resetIndex)
     {
         anim.ResetIndex();
     }
 }