public override void InitializeStatus() { base.InitializeStatus(); animationStateController = GetComponent <AnimationStateController>(); random = Random.Range(0, 2); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); playerMqtt = mqttObject.GetComponent <MqttSub>(); other = otherPlayer.GetComponent <Animator>(); otherAnimController = otherPlayer.GetComponent <AnimationStateController>(); anim.SetInteger("health", GetComponent <Health>().maxHealth); }
private void Start() { animationStateController = GetComponent <AnimationStateController>(); }