public static void Load(ContentManager content, GraphicsDevice device) { ModelProcessor modelProcessor = new ModelProcessor(content); debugfont = content.Load <SpriteFont>("fonts/arial"); dude = modelProcessor.Load("models/dude"); }
private static void SetMeshList(AnimationModelContent model, SerializableModel modelContent) { foreach (SerializableMesh meshContent in modelContent.meshList) { AnimationMesh mesh = CreateMesh(meshContent); model.AddMesh(mesh); } }
private static void SetAnimationList(AnimationModelContent model, SerializableModel modelContent) { foreach (SerializableAnimation animationContent in modelContent.animationList) { Animation animation = CreateAnimation(animationContent); model.AddAnimation(animation); } }
private static void SetTextures(AnimationModelContent model, ContentManager content, string textureDirectory) { for (int i = 0; i < model.GetMeshCount(); i++) { AnimationMesh mesh = model.GetMesh(i); string textureName = mesh.GetTextureName(); Texture2D texture = content.Load <Texture2D>(textureDirectory + RemoveFileExtension(textureName)); mesh.SetTexture(texture); } }
public AnimationModelContent Load(string assetName) { SerializableModel modelContent = content.Load <SerializableModel>(assetName); AnimationModelContent model = new AnimationModelContent(modelContent.name); SetSkeleton(model, modelContent); SetMeshList(model, modelContent); SetAnimationList(model, modelContent); string textureDirectory = assetName.Replace(modelContent.name, ""); SetTextures(model, content, textureDirectory); return(model); }
public ExampleModelClass(AnimationModelContent model, SkinnedEffect effect) { this.model = model; this.effect = effect; skeleton = model.GetSkeleton(); animationStates = new List <AnimationState>(); for (int i = 0; i < model.GetAnimationCount(); i++) { Animation animation = model.GetAnimation(i); AnimationState state = new AnimationState(animation); animationStates.Add(state); } animationTransforms = new Matrix[skeleton.GetBoneCount()]; }
private static void SetSkeleton(AnimationModelContent model, SerializableModel modelContent) { AnimationSkeleton skeleton = CreateSkeleton(modelContent.skeleton); model.SetSkeleton(skeleton); }