protected void CheckAnimation(AnimationList ani) { if (CurrentAnimation == (int)ani) { CurrentAnimation = (int)AnimationList.Move; } }
public IceballMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/iceball.png") { Damage = damageInstance; Width = 64; Height = 64; X = p.X; Y = p.Y; Creator = zerd; Origin = p; Distance = AbilityConstants.IceballDistance; Speed = AbilityConstants.IceballSpeed; Velocity = Creator.Facing.Normalized(); Animations = new AnimationList(); var moveAnimation = new Animation(AnimationTypes.Move); moveAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.1)); Animations.Add(moveAnimation); var deathAnimation = new Animation(AnimationTypes.Death); deathAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.08)); deathAnimation.AddFrame(new Rectangle(64 * 1, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.93f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 2, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.85f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 3, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.78f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 4, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.71f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 5, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.64f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 6, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.58f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 7, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.51f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 8, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.46f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 9, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.38f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 10, 0, 64, 64), TimeSpan.FromSeconds(0.08), () => { Opacity = 0.3f; return(true); }); deathAnimation.AddFrame(new Rectangle(64 * 11, 0, 64, 64), TimeSpan.FromSeconds(0.08), DeathFunc); Animations.Add(deathAnimation); }
public FrostDemon(MapSection section) : base(EnemyTypes.FrostDemon, EnemyConstants.GetFrostDemonProperties(), "Entities/FrostDemon.png", section) { _ai = new RangeAI(this, EnemyConstants.FrostDemonAggroRange, EnemyConstants.FrostDemonWanderLength, new RangeAttack(this, 14, 17, MissileTypes.FrostDemonMissile, EnemyConstants.FrostDemonMissileCooldown)); HitboxSize = 0.93f; Width = 64; Height = 64; AttackRange = 400; Animations = new AnimationList(); var spawnAnimation = new Animation(AnimationTypes.Spawn); spawnAnimation.AddFrame(new Rectangle(0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), SpawnedFunc); Animations.Add(spawnAnimation); var walkAnimation = new Animation(AnimationTypes.Move); walkAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); walkAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); Animations.Add(walkAnimation); var attackAnimation = new Animation(AnimationTypes.Attack); attackAnimation.AddFrame(new Rectangle(TextureSize * 0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 1, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 2, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 3, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 4, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 5, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), AttackedFunc); attackAnimation.AddFrame(new Rectangle(TextureSize * 6, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 7, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); attackAnimation.AddFrame(new Rectangle(TextureSize * 7, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), DoneAttackingFunc); Animations.Add(attackAnimation); var dieAnimation = new Animation(AnimationTypes.Death); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), OnDeath); dieAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 1, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 2, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 3, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 4, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 5, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 6, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25)); dieAnimation.AddFrame(new Rectangle(TextureSize * 7, TextureSize * 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.25), OnDeathFinished); Animations.Add(dieAnimation); }
public void SetShellingData(HougekiModel model) { _iList = getAnimation(model.AttackType); _clsAttacker = model.Attacker; setShipsTexture(model.Attacker); setSlotItems(model.GetSlotitems()); }
public IcicleMissile(Zerd zerd, DamageInstance damageInstance, Point p, int index) : base("Missiles/icicle.png") { Damage = damageInstance; Width = 40; Height = 40; X = p.X; Y = p.Y; Creator = zerd; Origin = p; Distance = AbilityConstants.IcicleDistance; Speed = AbilityConstants.IcicleSpeed; Velocity = Creator.Facing.Normalized().Rotate(360f * index / 8); // Move the icicle away from the caster a bit X += Velocity.X * 45; Y -= Velocity.Y * 45; Animations = new AnimationList(); var moveAnimation = new Animation(AnimationTypes.Move); moveAnimation.AddFrame(new Rectangle(64 * 0, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 1, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 2, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 3, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 4, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 5, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 6, 0, 64, 64), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(64 * 7, 0, 64, 64), TimeSpan.FromSeconds(0.1)); Animations.Add(moveAnimation); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void LoadSprites(object sender, LoadSpritesEventArgs e) { if (Animations != null) { System.Console.WriteLine("Reloading animations:"); Animations.Dispose(); Animations = null; background.Dispose(); background = null; System.GC.Collect(); } Animations = new AnimationList(Settings.Get <BomberStuff.Core.Utilities.ColorRemapInfo[]>(Settings.Types.PlayerColor)); System.Console.WriteLine("Loading animations..."); //long ticks = System.DateTime.Now.Ticks; AniFileReader.AddAliFile(Animations, Settings.Get <string>(Settings.Types.ABDirectory) + @"\DATA\ANI\master.ali"); System.Console.WriteLine("Done loading animations..." /* took {0} µs", (System.DateTime.Now.Ticks - ticks) / 10.0*/); Animations.Check(); System.Console.WriteLine("Animation check succeeded. All animations accounted for."); System.Console.WriteLine("Caching animations..."); Animations.Cache(e.Device, Players.Length); System.Console.WriteLine("Done caching animations."); background = e.Device.LoadSprite(PCXReader.FromFile(Settings.Get <string>(Settings.Types.ABDirectory) + @"\DATA\RES\FIELD" + Tileset + ".PCX"), false, System.Drawing.Color.Transparent); System.Console.WriteLine("Stand by..."); System.GC.Collect(); }
/// <summary> /// /// </summary> /// <param name="aniList"></param> /// <param name="device"></param> /// <returns></returns> public override BomberStuff.Core.UserInterface.ISprite GetSprite(AnimationList aniList, BomberStuff.Core.UserInterface.IDevice device) { //if (PlayerIndex == -1) //return aniList[Animation].GetSprite(device, AnimationState); //else return(aniList[Animation].GetSprite(device, AnimationState, PlayerIndex)); }
/// <summary> /// /// </summary> /// <param name="aniList"></param> /// <param name="device"></param> /// <returns></returns> public override ISprite GetSprite(AnimationList aniList, IDevice device) { //if (PlayerIndex == -1) //return aniList[Animation].GetSprite(device, AnimationState); //else return(aniList[Animation].GetSprite(device, AnimationState, PlayerIndex)); }
public void ConvertAnimation(odfANIMSection anim, odfParser odaParser, bool odaSkeleton) { if (odaSkeleton) { FrameList.Clear(); ConvertFrames(odaParser.FrameSection.RootFrame); } ImportedKeyframedAnimation iAnim = new ImportedKeyframedAnimation(); AnimationList.Add(iAnim); iAnim.TrackList = new List <ImportedAnimationKeyframedTrack>(anim.Count); string notFound = String.Empty; foreach (odfTrack track in anim) { odfFrame boneFrame = odf.FindFrame(track.BoneFrameId, odaParser.FrameSection.RootFrame); if (boneFrame == null) { notFound += (notFound.Length > 0 ? ", " : "") + track.BoneFrameId; continue; } ImportedAnimationKeyframedTrack iTrack = new ImportedAnimationKeyframedTrack(); iAnim.TrackList.Add(iTrack); iTrack.Name = boneFrame.Name; iTrack.Keyframes = ConvertTrack(track.KeyframeList); } if (notFound.Length > 0) { Report.ReportLog("Warning: Animations weren't converted for the following missing frame IDs: " + notFound); } }
public HealthPotion(Enemy dropper) : base("Consumables/potions.png", dropper) { Animations = new AnimationList(); var anim = new Animation(AnimationTypes.Stand); anim.AddFrame(new Rectangle(0, 537, 146, 155), TimeSpan.FromMilliseconds(100)); Animations.Add(anim); }
/// <summary> /// /// </summary> /// <returns></returns> public override SizeF GetOffset(AnimationList aniList) { SizeF offset = aniList[Animation].GetOffset(AnimationState); // HACKHACK: this belongs to the animation, not the object offset.Height -= 17.0f / 36.0f; return(offset); }
public virtual void Play(AnimationList iList, Action callback) { _iList = iList; _isFinished = false; _actCallback = callback; _nSpriteIndex = 0; _uiHexBtn.spriteName = _strSpriteNames[_nSpriteIndex]; this.SetActive(isActive: true); _animAnimation.Play(iList.ToString()); }
/// <summary> /// /// </summary> /// <param name="aniList"></param> /// <returns></returns> public override SizeF GetOffset(AnimationList aniList) { //SizeF offset = aniList[Animation].GetOffset(AnimationState); //offset.Width += 0.0f / 40.0f; //offset.Height -= 10.0f / 36.0f; //return offset; return(new SizeF()); }
public void Play(AnimationList iList, Action callback) { Init(); _actCallback = callback; base.transform.localPosition = Vector3.zero; _iList = iList; setGlowEffects(); base.transform.localScale = Vector3.one; _animAnimation.Play(iList.ToString()); }
/// <summary> /// Get a sprite to draw for this object on the specified device /// </summary> /// <param name="aniList">The game's animation list</param> /// <param name="device">The device to get a sprite for</param> /// <returns>The sprite the draw</returns> public virtual ISprite GetSprite(AnimationList aniList, IDevice device) { // TRYTRY: this seems to be quite a performance penalty. Verify. // Player-related objects currently override this instead // of relying on this check. //if (PlayerIndex == -1) return(aniList[Animation].GetSprite(device, AnimationState)); //else // return aniList[Animation].GetSprite(device, AnimationState, PlayerIndex); }
void AddList(Transform attach_transform, TextAnimation animation) { AnimationList list; if (m_PlayingList.TryGetValue(attach_transform, out list) == false) { list = new AnimationList(); m_PlayingList.Add(attach_transform, list); } list.Add(animation); }
public void AnimationTest(string aniName) { if (m_character == null) { return; } AnimationList aniList = m_character.GetComponent <AnimationList>(); aniList.PlayAnimation(aniName); }
public Editor(Pat.Project proj) { ProjectReset += ResetActionIndex; AnimationReset += ResetPreviewMode; AnimationReset += ResetEditMode; Project = proj; AnimationFramesUI = new AnimationFrames(this); PreviewWindowUI = new PreviewWindow(this); AnimationListUI = new AnimationList(this); }
public void ConvertAnimation(reaANICsection animSection, remParser parser) { ImportedSampledAnimation anim = new ImportedSampledAnimation(); anim.TrackList = new List <ImportedAnimationSampledTrack>(animSection.Count); foreach (reaAnimationTrack track in animSection) { remBone boneFrame = rem.FindFrame(track.boneFrame, parser.BONC.rootFrame); bool isTopFrame = boneFrame != null && boneFrame.Parent == parser.BONC.rootFrame; ImportedAnimationSampledTrack iTrack = ConvertTrack(track, isTopFrame); anim.TrackList.Add(iTrack); } AnimationList.Add(anim); }
private void DebugPlay() { _iList = AnimationList.ProdTorpedoCutIn; _actCallback = null; GetComponent <Animation>().Stop(); base.Play(_iList, null); debugShipInfo(); if (_iList == AnimationList.ProdTorpedoCutIn || _iList == AnimationList.TorpedoCutInFriend) { ShipUtils.PlayTorpedoVoice(getTorpedoCutInShip(_clsRaigeki, isFriend: true)); } else if (_iList != AnimationList.TorpedoCutInEnemy) { } }
private void init() { _iList = AnimationList.None; if (_listShipTex == null) { _listShipTex = new List <UITexture>(); foreach (int value in Enum.GetValues(typeof(FleetType))) { if (value != 2) { _listShipTex.Add(((Component)base.transform.FindChild($"{((FleetType)value).ToString()}Ship/Anchor/Object2D")).GetComponent <UITexture>()); } } } }
private MstShipGraphColumn GetGraphColumn(AnimationList iList) { switch (iList) { case AnimationList.ProdTAMainBatteryx3: return(MstShipGraphColumn.CutIn); case AnimationList.ProdTATorpedox2: case AnimationList.ProdTAMainBatteryNTorpedo: return(MstShipGraphColumn.CutInSp1); default: return(MstShipGraphColumn.CutIn); } }
public HuePopUp(AnimationList animationList, int hue) { InitializeComponent(); Icon = Options.GetFiddlerIcon(); if ((hue & 0x8000) != 0) { hue ^= 0x8000; HueOnlyGray.Checked = true; } if (hue != 0) { control.Selected = hue; } _animationListMob = animationList; }
public Key(Enemy dropper) : base("Consumables/key.png", dropper) { const float scale = 0.2f; Width = 134 * scale; Height = 218 * scale; HitboxSize = 2; Animations = new AnimationList(); var anim = new Animation(AnimationTypes.Stand, 134, 218); anim.AddFrame(0, 0, TimeSpan.FromMilliseconds(300)); anim.AddFrame(1, 0, TimeSpan.FromMilliseconds(200)); anim.AddFrame(2, 0, TimeSpan.FromMilliseconds(200)); anim.AddFrame(1, 0, TimeSpan.FromMilliseconds(300)); Animations.Add(anim); }
void AnimationComplete( Spine.AnimationState animationState, int trackIndex, int loopCount ){ switch( animationState.ToString( ) ){ case "Idle" : runningAnimation = AnimationList.Idle; break; case "Walking": runningAnimation = AnimationList.Walking; break; case "Running": runningAnimation = AnimationList.Running; break; case "Activate": runningAnimation = AnimationList.Activate; break; } }
public void SetFocusAnimation() { _animAnimation.Stop(); _animAnimation.wrapMode = WrapMode.Default; UISprite component = ((Component)base.transform.FindChild("HexSelect")).GetComponent <UISprite>(); component.alpha = 0.03f; _toggle.startsActive = false; if (isFocus) { _toggle.startsActive = true; _animAnimation.wrapMode = WrapMode.Loop; _iList = AnimationList.HexButtonSelect; _animAnimation.Play(_iList.ToString()); } }
public LavaBlastMissile(Zerd zerd, DamageInstance damageInstance, Point p) : base("Missiles/lava_blast.png") { Damage = damageInstance; Width = 86; Height = 86; X = p.X; Y = p.Y; Creator = zerd; Origin = p; Distance = AbilityConstants.FireballDistance * (1 + zerd.Player.AbilityUpgrades[AbilityUpgradeType.LavaBlastDistance] / 100f); Speed = AbilityConstants.FireballSpeed; Velocity = Creator.Facing.Normalized(); TargetsHit = new List <Being>(); Animations = new AnimationList(); var moveAnimation = new Animation(AnimationTypes.Move); moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 0, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 1, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 2, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1)); moveAnimation.AddFrame(new Rectangle(120 * 3, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.1)); Animations.Add(moveAnimation); var deathAnimation = new Animation(AnimationTypes.Death); deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03)); deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.91f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.82f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 0, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.73f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.64f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.55f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.46f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 1, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.37f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 0, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.28f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 1, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.19f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 2, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), () => { Opacity = 0.1f; return(true); }); deathAnimation.AddFrame(new Rectangle(120 * 3, 120 * 2, 120, 120), TimeSpan.FromSeconds(0.03), DeathFunc); Animations.Add(deathAnimation); }
public Coroutine StartAnimation(string key, IEnumerator coro) { if (string.IsNullOrEmpty(key)) { throw new ArgumentException("key"); } if (animations.ContainsKey(key) == false) { animations[key] = new AnimationList(); } var c = StartCoroutine(WrapCoroutine(key, coro)); animations[key].coroutines.Add(c); return(c); }
public override void Process() { currentStep++; float t = (float)currentStep / (float)stepCount; Vector3 pos = path.GetStep(t); setValue(pos); if (currentStep < stepCount) { return; } AnimationList.Remove(this); RaiseAnimationFinishedEvent(); }
public Zombie(MapSection section) : base(EnemyTypes.Zombie, EnemyConstants.GetZombieProperties(), "Entities/Zombie.png", section) { _ai = new MeleeAI(this, EnemyConstants.ZombieAggroRange, new Melee(this, EnemyConstants.ZombieMinDamage, EnemyConstants.ZombieMaxDamage), EnemyConstants.ZombieWanderLength); HitboxSize = 0.8f; Width = 64; Height = 64; AttackRange = EnemyConstants.ZombieAttackRange; Animations = new AnimationList(); var spawnAnimation = new Animation(AnimationTypes.Spawn); spawnAnimation.AddFrame(new Rectangle(TextureSize * 13, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.5)); spawnAnimation.AddFrame(new Rectangle(TextureSize * 14, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.5)); spawnAnimation.AddFrame(new Rectangle(TextureSize * 14, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.05), SpawnedFunc); Animations.Add(spawnAnimation); var walkAnimation = new Animation(AnimationTypes.Move); walkAnimation.AddFrame(new Rectangle(TextureSize * 9, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.4)); walkAnimation.AddFrame(new Rectangle(TextureSize * 10, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.4)); walkAnimation.AddFrame(new Rectangle(TextureSize * 11, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.4)); walkAnimation.AddFrame(new Rectangle(TextureSize * 12, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.4)); Animations.Add(walkAnimation); var attackAnimation = new Animation(AnimationTypes.Attack); attackAnimation.AddFrame(new Rectangle(TextureSize * 7, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.35)); attackAnimation.AddFrame(new Rectangle(TextureSize * 8, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.4), AttackedFunc); attackAnimation.AddFrame(new Rectangle(TextureSize * 8, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1), DoneAttackingFunc); Animations.Add(attackAnimation); var dieAnimation = new Animation(AnimationTypes.Death); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 0, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1), OnDeath); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 1, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 2, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 3, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 4, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 5, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 0, 6, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1)); dieAnimation.AddFrame(new Rectangle(TextureSize * 6, 6, TextureSize, TextureSize), TimeSpan.FromSeconds(0.1), OnDeathFinished); Animations.Add(dieAnimation); }
public ArrowMissile(Being being, DamageInstance damageInstance, Point p) : base("Missiles/arrow.png") { Damage = damageInstance; Width = 22; Height = 22; X = p.X; Y = p.Y; Creator = being; Origin = p; Distance = EnemyConstants.ArcherArrowLength; Speed = EnemyConstants.ArcherArrowSpeed; Velocity = Creator.Facing.Normalized().Rotate(Helpers.RandomInRange(-3, 3)); Animations = new AnimationList(); var moveAnimation = new Animation(AnimationTypes.Move); moveAnimation.AddFrame(new Rectangle(0, 0, 32, 32), TimeSpan.FromSeconds(0.15)); Animations.Add(moveAnimation); }
public void InitAnimations( GameObject characterObject ) { this.sceneCharacter = characterObject.transform.parent.gameObject; this.spineAnimation = sceneCharacter.GetComponent< SkeletonAnimation >( ); this.runningAnimation = AnimationList.Idle; this.spineAnimation.state.Complete += AnimationComplete; }
public void PlayNewAnimation( AnimationList animation ){ PlayNewAnimation( animation, false ); }
public void PlayNewAnimation( AnimationList animation, bool isLooped ){ spineAnimation.state.AddAnimation( 1, animation.ToString( ), isLooped, 0.5f ); runningAnimation = animation; }