public static string AnimationClass(Animation animation, AnimationDelay delay = AnimationDelay.Seconds_1_0) { return(string.Format("animated {0} {1}", Tools.Enums.GetDescription(animation), Tools.Enums.GetDescription(delay))); }
public static string RandomExitAnimationClass(AnimationDelay delay = AnimationDelay.Seconds_1_0) { return(AnimationClass(Tools.Array.RandomElement(ExitAnimationClasses), delay)); }