internal static AnimationContext Splines(this AnimationContext target, int index, Spline spline) { return(target.Splines(index, spline.Point1.X, spline.Point1.Y, spline.Point2.X, spline.Point2.Y)); }
internal static AnimationContext Splines(this AnimationContext target, int index, Spline spline) { return(target.Splines(index, spline.Point1.X, spline.Point1.Y, spline.Point2.X, spline.Point2.Y)); }