Esempio n. 1
0
    public void StartFade(bool withRandomStartOffset, FadeType fadeType)
    {
        AnimationCfg animCfg = Root.Instance.ConfigManager.Animation;

        if (withRandomStartOffset)
        {
            Vector2 randomUnitCircle = UnityEngine.Random.insideUnitCircle.normalized * animCfg.textFloatRandomOffsetRadius;
            rectTransform.localPosition += new Vector3(randomUnitCircle.x, randomUnitCircle.y, 0);
        }


        textLabel.DOFade(0, animCfg.textChangeFloatDuration);


        switch (fadeType)
        {
        case FadeType.MoveUp:
            float targetY = rectTransform.localPosition.y + animCfg.textChangeFloatOffsetY;
            rectTransform.DOLocalMoveY(targetY, animCfg.textChangeFloatDuration).SetEase(animCfg.textChangeFloatEase)
            .OnComplete(() => OnFadeCompleted());
            break;

        case FadeType.ZoomIn:
            float targetScale = rectTransform.localScale.x * animCfg.textChangeZoomInScale;
            rectTransform.DOScale(targetScale, animCfg.textChangeFloatDuration).SetEase(animCfg.textChangeFloatEase)
            .OnComplete(() => OnFadeCompleted());
            break;

        default:
            Debug.LogError($"Unknown fade type {fadeType}");
            break;
        }
    }
Esempio n. 2
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    public void Init()
    {
        this.bubblesConfig = Root.Instance.ConfigManager.Bubbles;
        this.animationCfg  = Root.Instance.ConfigManager.Animation;
        this.gridConfig    = Root.Instance.ConfigManager.Grid;

        grid = new Bubble[gridConfig.gridWidth, gridConfig.gridHeight];
        bubbleOutline.transform.localScale = new Vector3(gridConfig.BubbleSize, gridConfig.BubbleSize, 1);

        FinishTurn();
    }
Esempio n. 3
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    public void Init()
    {
        this.grid          = Root.Instance.Grid;
        this.bubblesConfig = Root.Instance.ConfigManager.Bubbles;
        this.animationCfg  = Root.Instance.ConfigManager.Animation;
        this.gridConfig    = Root.Instance.ConfigManager.Grid;

        altBubbleOffset    = Vector3.left * gridConfig.BubbleSize * 1.25f;
        distanceFromCamera = Vector3.Distance(muzzlePoint.position, Camera.main.transform.position);

        layerWalls   = LayerMask.NameToLayer("Walls");
        layerBubbles = LayerMask.NameToLayer("Bubbles");

        Root.Instance.UI.OnGamePauseShown += UI_OnGamePauseShown;;

        LoadGun();
    }
Esempio n. 4
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    private void Start()
    {
        DOTween.SetTweensCapacity(500, 50);

        animationCfg  = Root.Instance.ConfigManager.Animation;
        bubblesConfig = Root.Instance.ConfigManager.Bubbles;

        Root.Instance.BubbleCreator.Init();

        Root.Instance.Grid.Init();
        Root.Instance.Grid.OnBubblesMerged     += OnBubblesMerged;
        Root.Instance.Grid.OnNothingMergedTurn += OnNothingMergedTurn;
        Root.Instance.Grid.OnGridCleared       += () => OnGridCleared();
        Root.Instance.Grid.OnMergeCombo        += (mergeCombo) => OnMergeCombo(mergeCombo);

        Root.Instance.Gun.Init();
    }
Esempio n. 5
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 private void Awake()
 {
     this.animationCfg  = Root.Instance.ConfigManager.Animation;
     this.bubblesConfig = Root.Instance.ConfigManager.Bubbles;
 }