Esempio n. 1
0
 public Car Clone()
 {
     _car = new Car
     {
         Id                   = Id,
         Name                 = Name,
         MaxSpeed             = MaxSpeed,
         CurrentSpeed         = CurrentSpeed,
         StepSpeed            = StepSpeed,
         BackSpeed            = BackSpeed,
         BoostSpeed           = BoostSpeed,
         MaxBoostCharge       = MaxBoostCharge,
         CurentBoostCharge    = CurentBoostCharge,
         RotateRightSpeed     = RotateRightSpeed,
         RotateLeftSpeed      = RotateLeftSpeed,
         CoverDistance        = CoverDistance,
         AnimationDefault     = AnimationDefault.Clone(),
         AnimationBack        = AnimationBack.Clone(),
         AnimationRotateRight = AnimationRotateRight.Clone(),
         AnimationRotateLeft  = AnimationRotateLeft.Clone(),
         AnimationBreaking    = AnimationBreaking.Clone(),
         AnimationStop        = AnimationStop.Clone()
     };
     return(_car);
 }
 protected override void OnMouseLeave(EventArgs e)
 {
     base.OnMouseLeave(e);
     Animation.Stop();
     AnimationBack.Start();
     //Reset stopwatch
     sw.Reset();
     sw.Stop();
     sw.Start();
 }
 protected override void OnMouseEnter(EventArgs e)
 {
     base.OnMouseEnter(e);
     DrawString = true;
     AnimationBack.Stop();
     Animation.Start();
     //Reset stopwatch
     sw.Reset();
     sw.Stop();
     sw.Start();
 }
Esempio n. 4
0
 /// <summary>
 /// Triggered every AnimationBack tick
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void ButtonAnimationBack(object sender, EventArgs e)
 {
     if (UseSmoothSpeedIncrement)
     {
         incremental_x -= Convert.ToInt32(BackgroundSpeed * sw.Elapsed.TotalSeconds * SmoothCorrectionFactor);
     }
     else
     {
         incremental_x -= BackgroundSpeed;
     }
     if (incremental_x <= 0)
     {
         AnimationBack.Stop();
         incremental_x = 1;
     }
     this.Invalidate();
 }