public void Update(GameTime gameTime) { var direction = inputReader.ReadInput(); MoveHorizontal(direction); if (inputReader.ReadFollower()) { Move(mouseReader.ReadInput()); } animatie.Update(gameTime); }
public void Update(GameTime gameTime) { _animatie.Update(gameTime); }
public void Update(GameTime gameTime) { ChangeDirection(gameTime); _animatie.Update(gameTime); }