Esempio n. 1
0
        public IAnimatedGameState getState(AnimatedStateType type)
        {
            switch (type)
            {
            case AnimatedStateType.NORMAL:
                return(m_normalState);

            case AnimatedStateType.START:
                return(m_originState);

            case AnimatedStateType.GAMECLEAR:
                return(m_gameClearState);

            case AnimatedStateType.GAMEOVER:
                return(m_gameOverState);

            default:
                return(m_baseState);
            }
        }
 private string getAnimationName(StateInnnerState innner_state, AnimatedStateType animated_state)
 {
     return(innner_state.ToString());
 }