Esempio n. 1
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Texture2D tex = Texture2D.FromStream(GraphicsDevice, File.OpenRead(Path)).PreMultiplyAlpha();

            Anim = new AnimatableTexture(this, tex);
            Anim.Initialize();

            Arial = this.Content.Load <SpriteFont>("Arial");
        }
Esempio n. 2
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        public void Initialize()
        {
            game.RunOneFrame();

            tex = new AnimatableTexture(game, Helpers.Load(game, @"Textures\imagem.png"));
            tex.Initialize();

            animator            = new Animator(game);
            animator.AutoRemove = true;
            animator.Initialize();
        }