public void PlayFiniteAnimation(AnimationClip clip) { if (clip != null) { CurrentAnimationState.Stop(); var state = animancer.Play(clip); state.Events.OnEnd += delegate { state.IsPlaying = false; }; } }
public void PlayFiniteAnimationWithAction(AnimationClip clip, Action OnEndAction) { if (clip != null) { CurrentAnimationState?.Stop(); var state = animancer.Play(clip); state.Events.OnEnd += delegate { state.IsPlaying = false; }; state.Events.OnEnd += OnEndAction; //state.Events.OnEnd += delegate {gameObject.SetActive(false);}; state.Events.OnEnd += delegate { state.Events.OnEnd = null; }; } }